Gents, I exchanged a few emails with Keith Hathaway, the designer of the upcoming Sangshak Project. It’s a brilliant new project involving Gurkhas & Indian paratrooper vs elite Japanese at Sangshak (India) during Operation U-GO. I figured you should hear it directly from him, so here we go :
[From Keith Hathaway]
I designed it from the start of Operation U-GO until just after the battles at Sangshak, Jessami and Kharasom. I have included some actions which V Force fought in front of the main British/Indian Forces. I’ve included the Japanese 31st Division and some of the 15th Japanese Division. I wanted to place the events before the Kohima HASL coming out and the Imphal scenarios. Carl [Nogueira, Project Developer] is working with the play test group to refine my initial research and create playable scenarios. There will be roughly 20 scenarios included with a CG or two for Sangshak.
The Scenario’s are in chronological order and start with the Japanese crossing the Chindwin River and attacking a V Force radio station. It then goes to Point 7378 where C Coy 152 Parachute Battalion make a last stand. Then a scenario show a relief effort of the trapped Company. Other scenarios show a fighting retreat to Sangshak along with delaying actions helping the Brigade concentrate at Sangshak. There are 5 or 6 scenarios on or around Sangshak itself.
I have written a few CGs around Sangshak and Carl has worked hard on the rules (amazing work on his part). These include shortage of water, food and ammo. Japanese attacks and supply drops. The problem here is getting a good picture of the area. I have the hand drawn terrain maps from the war dairies, modern photos and maps from the books but nothing with enough concrete detail. I have contacted the US archives and a researcher to pull aerial photos from that time. I know the roll of film I need but they are closed due to Covid. Once they are open Sandy White can finish the map of Sangshak.
The action moves on to the 1st Battalion 1st Assam Regiment at Jessami and Kharasom. There are patrolling clashes as the Japanese move toward Kohima. Three scenarios around the two bases but trying not to be repetitive on earlier themes. Their relief force has a fight to save the Jeeps and trucks used in the column. Then the final scenario is a section of the Assam Regiment’s retreat to Kohima for an even more desperate stand.
I’ve researched everything I could find. I have a ton of books and have gotten a few War Diaries along with Division histories and a couple of scraps of information.
I wanted the pack to have the British players feel the on rushing tide of the Japanese advance.
Need to have rules for eating Water Buffalo!
I think OCS Burma has a lot to draw on for this effort
Somewhere in the CG rules huh
Rotting curried mule. The garrison had the mules from the artillery and as the were hit and died the cooks served them to the soldiers.
I am fascinated by the project. My grandfather fought in the Burma campaign and I am researching his story. He was at Jesssmi and Kohima. Any information you could share would be wonderful. How do we get to see/play the game?
Wow – *respect* to your grandfather! This is a module based on the Advanced Squad Leader game system, and as things goes, it will be years before we will see it in production (8-10yrs not uncommon). I am not the designer/developer but I can shoot Keith Hathaway a message to see if he’s ready to shed more light. Will let you know!
Thank you. That would be great.