Bougainville! The 3rd Marines need to control more Level 4 hexes than the Japanese and wrestle the 2 guns away.
I got tired of having to look for the proper number on a d30 dice to track my MP usage everytime my opponent announces “I am shooting.”, only to have the d30 roll lazily away in the mist of the action.
So here we have the Tanker Coin, a much easier way to track MP usage:
I only have about 10 made. Selling for USD10+Postage, which I don’t imagine to be too much no matter where you are.
To buy one, send me an email at hongkongwargamer-at-speedpost-dot-net with your address & PayPal email and I will invoice you. It’s that simple!
Update : Thanks again gents – for your overwhelming interest. If all invoices comes back paid, I am all sold out.
- I will let everyone know if there’s anything that fell thru
- I plan to do a second batch, please PM or email me if you’d like to be notified about the next batch.
This is it!! The last of 4 Assault Periods in the “Sand & Blood” CG. All Marines have landed. The Americans win by controlling all land hexes on both islands (IJA has to surface to get land hexes) and not losing more CVPs than the IJA.
So I (as the USMC) lost the equivalence of the entire IJA OB in CVPs. That makes it impossible for me to fulfil the 2 fold Victory Conditions : to hold all land (aboveground) hexes and to not lose more CVPs than the IJA.
I believe landing the first wave on the south part of Gavutu (bottom island) behind the hill was a good decision. Landing all the remaining groups in Assault Period 3 was a good decision as well because that effectively overwhelmed the defenders with targets. I was lucky in that we took out the 2 x AA guns on Gaomi early. That took out the guns from behind our backs as we attacked Tanambogo.
I would have used my fighter bombers more effectively though, to hit the island early as the landing crafts were approaching. Sighting on units that broke from NOBA would have brought more devastation. Oh, DCs are precious. Sinking a few boatloads of DCs in the first Assault Periods resulted in a lot of Close Combats and manpower wasted to guard IJA exit point.
This is a great little CG. I learned a ton about ASL seaborne assault.
Here’s the whole series: