Other running AAR(s)
- SP223 Road Warriors, Turn 1 of 4.5, Russian
- DB134 March on Marche, Turn 5 of 6.5 Germans
- T001 Gavin Take, Turn 4 of 6 American
Other running AAR(s)
I compiled the list of scenarios cited with the intent of using it as my new Play List. I hope it will be useful for you as well!!
The credit of course, goes to Roy. Have the Best New Year!!
Here’s a link to the Google Sheet
A designer in Canada, Alan Findlay of Broken Ground Design, endeavoured to rethink the whole (minus Japanese & Chinese) ASL counter set. In the process, he also expanded into new counter designs as well – Snipers with SAN, Fanatics, Heroic Leaders, Wounded Leaders, Partisans, Berserkers, Free French and more. Those who know me, know I am as far from a “counter-slut” as you can get – almost all of my games are on VASL. Not only do I not have the space, I don’t have the patience to deal with physical counters. I believe if I can do counters, I can be playing.
So I don’t like dealing with counters to start with and having seen the designs that Alan posted, I also thought they are too cartoonish to be part of ASL games.
But you know what? These counters are NICE. (Okay … and I was wrong.)
I am going to post a lot of pictures in this review. I am also going to give you my thoughts and my experience with the Broken Ground Nationality counters, so you can make your own decision as to whether you should make the purchase.
Now before I continue, Alan stated two known issues :
Oh, you should also know that I don’t clip counters, not ever. So chances are if you think these images are nice, your purchased counters will look even nicer than these.
I mentioned that when I saw Alan’s counter designs earlier in the year, I thought they were too cartoonish. Now that I’d seen the actual counters – they are not. They sure look like they belong to ASL games.
I had only made cuts down each side of the rows, took entire strips out and broke each counter off by hand (stop screaming like a little girl). The high quality of the die cut makes it possible. However in a few instances, the back of the counters came off and shifted.
The good new is, I was able to “coax” the shifted graphic back in place with properly applied pressure (and meditation).
The graphics look terrific and the numbers are very visible, including the MMC identification letter on the top left. The issue I have is with the smoke number. Not only is the smoke number important by itself, the smoke number in a swapped colour set differentiates the Assault Engineers. Not that it’s any worse that the existing counters we have, but I can’t comfortably see the smoke numbers on Broken Ground’s counters without proper lighting and magnification.
Broken Ground counters laid out a lot of SMCs. There are:
I have only been playing for 4 years but I can hardly remember a leader going heroic, much less fanatic (by SSR mostly?) or fanatic-heroic.
Having said all that, having “specialised” SMC counters is nice, instead of piling on information counters on existing leaders. If nothing else, the Wounded Leader counter will be used quite a bit. Having Assault Engineer full squad and half squad clearly differentiated is nice as well.
Here are the Broken Ground counters against the new MMP Yanks 2 counters …
A couple of action shots …
Here I have my AH French counters alongside the Broken Ground counters ..
I find the Broken Ground Nationality Sets to be attractive and highly visible. The “extra” counters that Alan added are useful and contribute towards lessening the stacks.
Alan asked :
If your FtF opponent wanted to play a scenario using Broken Ground counters, would you say “no”?
No I won’t. However the Broken Ground counters are so visible and looks so much better that it’s going to put a positive modifier on my Personal Morale Checks. Postgame that Flame in my wallet is going to turn into a Blaze and burn a hole right through!
Any questions or thoughts, please don’t hesitate to let me know.
(All Photos are Copyrighted to the Hong Kong Wargamer. Do not use without permission.)
In this scenario, the Russians win if they control the GPU prison (see the cluster of German concealment counters around KK35) and/or Block 31 (marked on the Map) in 5 turns. Historically Block 31 was notorious for being sniper infested, so any Sniper that situates in Block 31 Pins on a dr of 2 AND 3.
This is a Running AAR ..
In this scenario, the US Paras win if they exited 1 or more squad equivalent and more Leader out hex Q10, which is where the road exits in the middle of the map. Any German exits increase the exit requirements for the US.
This is nothing that is as sophisticated as the title might suggest. It’s just that I got a free trial to a data visualisation software called “Tableau”, so what better data to play on it with than ASL data?
1944 wins out. We got a couple of ETO scenarios at around 1919!
We clearly have a lot more Western post-Normandy scenarios. “MTO” is the Mediterranean, in case you are wondering, this theater comes in 3rd in front of PTO.
The tall blue line is of course Avalon Hill / MMP. What caught my also is the very long (light blue) lead that Le Franc Tireur (LFT) has early in time. We are probably talking about their Russian Revolution scenarios here. The red line running along LFT is Dispatches from the Bunker (DB) and the orange Bounding Fire Productions (BFP).
No surprises here for the most part, but I didn’t know we have that many scenarios on events that took place in the Philippines!
The following are the Nationalities featured by different Publishers, ie get BFP if you want to play more Chinese OB, BFP & SP for more IJA (assuming that we all get core modules by default).
Finally I took the 100.000+ records we accumulated on ROAR and worked out the Percentage of Wins minus Losses per Nationality. (Get the IJA, don’t take the Canadians .. )
Again, I am a novice when it comes to the science of Data Analysis, so please take everything with a grain of salt. It certainly interests me though! I hope this is entertaining for you as well.