I finished 14 scenarios this year and won 5 of them. I also finished the BFP Objective: Schmidt CG, done the first CG “day” in Suicide Creek and the 2nd CG Assault Period (Night) in Gavutu-Tanambogo.
I had more experience with Night fighting, especially interesting are the night landing at Gavutu-Tanambogo and 40 Fort MacGregor (haven’t finished, also my first foray into Desert). I also gained more experience with AFVs although that’s not saying much as AFV waters run deep! I have also started playing BFP Operation Cobra front to back. Bocages can be frustrating but infinitely entertaining.
I am blessed with a terrific group of friends around the world. Weekly chats and emails (PBeMs) with these folks made a challenging year SO much better. I even met one of them for dinner earlier this month!
I am particularly psyched to see my name listed as a proofreader for Forgotten Wars. I also made the graphics for all the CPVA counters under my apprenticeship with Al Cannamore. Al’s adding VASL ‘smarts’ to the counters and is putting the extension together. Without the VASL crew, I wouldn’t be playing ASL.
I am carrying these games into the new year:
– 3rd CG Assault Period, Gavutu-Tanambogo
– BPF16 Snake Charmed (bocage!!)
– DBP16 Under Old Baldy (Dien Bien Phu)
– FrF98 Amerikanskaya Suka
– 40 Fort MacGregor
– DB002 Sochaczew
– FrF2 Maczek Fire Brigade
– FrF45 Totensonntag
– DB132 One Last Victory
I have these games on “Pause” :
– Those Ragged Bloody Heroes CG
– Dinant CG PT
– Berlin CG PT
These are my 2019 ASL objectives :
– Learn to play AFV better, with all its delightful nuances (BFP!)
– Learn Bocage
– Play more Dispatches from the Bunker
– Play more Friendly Fire
– Play LFT4 Russian Civil War (and looking forward to LFT14)
I wish to see great successes in both the ASL tourney in Chengdu and the Malaya Madmen in Singapore.
Lastly I wish you all the very best. I wish you all the very best in life, and to your family as well, so much so that we continue to see each other across our mapboards in the year ahead.
(Credit to Michael Rodgers for prompting the thought via his thread on GameSquad)
Today I was first in line at the closing sale of the last wargame store in HK.
They were selling big box games for $13, medium for $6.5 and small packs for $3.
Boy, once everyone rushed into the warehouse there was hardly room to turn. I had a look at their remaining inventory online last night and was looking for C3i 18 (Dragon’s Jaw), GMT Ran and perhaps Compass Games’ Warstorm series.
I unfortunately (or fortunately), I couldn’t find any wargames. They were all pretty board games (Catan, Star Wars). There were folks who dragged in huge bags and started stuffing them the second they made it through the door.
I am glad to report that no ASL games had to suffer such undignified ends. As a matter of fact I didn’t see any wargames, no MMP, no GMT, no Compass Games.
Perhaps they should have stocked more wargames?
Too bad eitherway as this is the last wargame store in HK, serving both China & Taiwan as well. They were getting me ASL modules at a discount to MMP’s retail prices plus only $5.50 for delivery. What are we to do next?
(I think they will continue to sell whatever’s left on one of China’s e-commerce platforms).
It’s July 25 1944, the 83th Infantry Division “Ohio”, tried to pushed through a bocage area held by a few SS squads and some REALLY good guns. They are to push from the green dotted line to the red dotted line with 37VPs (minus German CVPs) in 7.5 turns. The action came hot & heavy on Turn 1 where all German HIP units (apart from the Raketenwefer) were revealed and the “Ohio” lost 3 out of 8 AFVs ..
You are going to see a lot of bocage country. We are going to play the whole of BFP Operation Cobra front to back. We already did BFP14 Opening Phase, so this is the second one ..
I started a new twitter feed today because there doesn’t seem to be a dedicated ASL twitter feed. Yes – all things ASL. I hope you will find it interesting! @HWargamer .. or https://twitter.com/HWargamer
Please let me know what you think!
This 1943 scenario offers the Russians a 200mm Rocket OBA with a preregistered hex. The 200 mm is a massive but a one shot deal and it wanders by half a dr. You can’t aim nor correct the thing (it’s automatically inaccurate)! I started the scenario off being less than thrilled about the usefulness of it.
Since Rocket OBA uses a Harassing Fire’s Blast Area, I figured this thing will touch a 5/6 hex area (the rules don’t say whether the error’s rounded up or down.) The GameSquad crowd pointed out there are certain merits to holding off on it so that the Germans will avoid crowding. I put my PreReg hex on 63Q10.
The Russians (I) pushed through the middle – first by largely Assault Moving on board to avoid damage from the various machineguns trained in my direction. Then the Russians executed a Human Wave to rush into the woods ahead. I’d love to say it’s a brilliant move but reality is that I benefited hugely from my opponent’s horrible die rolls.
Oh yes, the Russians get points for taking the multi-hex buildings and by rushing units into the circled area on the right of the map. The Russians win when they stack up 8 points.
This one’s an interesting scenario. I read the VC wrong though, or really, I didn’t really understood the VC. The VC called for 8VPs and the Russians can achieve it in one of two ways:
- Get all the buidings in the middle of the board, rubble or not, they total to 8VPs;
- Move 8 units into the circle, AFV or squads.
The defender has to get the right balance between defending against the two – defend the buildings and risk getting surrounded or backup to the rear and risk losing the buildings.