Recently updated AARs, Apr 17 2019

Ongoing

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.
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Recently updated AARs, Mar 9 2019

Ongoing

Starting up

  • DB002 Sochaczew
  • 3 The Czerniakow Bridgehead
  • SoF2 Berserk!
Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

4 The Commissar’s House

November 9 1942, Germans at the Barricady noticed a nice red house.   They pulled up some fresh pioneers and told them to go mess with it.

What follows is one of most beautifully crafted, and an oft played ASL scenario (150:147 G:R).

(Typo Russian Turn 3)

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BFP17 Seize that Crossroad

The designer of this scenario is George Kelln of Lone Canuck fame.  This time the Americans need to rush to secure a crossroad (big red circle) from the Panzer Lehr division in 7.5 turns.

As the 8th Regiment of the US 4th Divison, my considerations are :

  • As ever, I am in a tight race against the clock.  Even though my route might be a too oblivious I am going to try to avoid crossing too many Bocages.
  • Having said that with 2 dug-in Panthers (which turns from a large target to a small HD target) plus 2 HMGs with 2 “minus 1” leaders.   out there I can’t be avoiding so much Bocage that I will be moving in the clear.
  • Most of the Germans have better morale than mine, although I have more leaders (not more “minus’s”) and 50% more manpower.
  • I should put the mortar platoon on the only high ground I have as overwatch to interdict any lateral movements, although they can easily be attacked by the forward positioned Germans.
  • 1 pair of Culin cutters pretty much means I will be digging one path.
  • I don’t know what effect the opening bombardment will have but I need to rush as much as the board I can.  Hopefully we can make contact before the Germans recover.  The tanks won’t be available til Turn 5, so we will be legging it.

Let’s see if all this works out.

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Recently updated AARs, Jan 19 2019

Ongoing

Starting up

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

Recently updated AARs, Jan 2 2019

Ongoing

Starting up

  • DB002 Sochaczew
  • DB132 One Last Victory
  • FrF2 Maczek Fire Brigade
Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.