Old, Fat & Lonely in Bangkok

I worked in Bangkok for more than 6 years.  Thai people are unfailingly nice but even for all of you who are young and slim, there are times when you can’t help but feel a little lonely.

There are times when you would wonder, as exotic as this city is, perhaps you’ll find a wargame store?

I found one : Battlefield Bangkok

I am going to tell you how to get there.  I am nice like that.

Bangkok has an elevated rail system [ElRR B32.1] called the “BTS Skytrain”.  Everything’s in Thai & English so it’s not hard to navigate.  Get to a station called “E11 Punnawithi”.

punnawithi

Once you get off the train, head towards the south exit, marked “Exit 6”.  You will find yourself walking along an elevated walkway under the elevated train tracks.  This keeps you away from the busy streets.

Tourney

When you see this, you should be ready to get off the elevated walkway and to make a left turn down the street.

You will see local food stalls and lines of motorcycle “taxis” as you walk eastwards.

Tourney

Don’t you feel at least a slight twang of excitement finding yourself walking towards the “Golden Pearl Hotel”, named like a bad 70s Hollywood movie?  Oh, if street food is not your thing, you will be happy see a courtyard of restaurants on your left.

Tourney

This is the Golden Pearl Hotel.  Go up those stairs.

Tourney

This is Battlefield Bangkok.

Once you push through the door, remember one thing [ALERT! ALERT!]: take your shoes off and put them on the rack.

TourneyIMG_7150

It’s a nice and airy place, with plenty of tables for people to game.  There seems to be another room behind doors where folks were playing.  I could only hear them.  Either that or they were unsuspecting victims of some sort.  I am rather happy about it either way because I was scouting this place out as an Advanced Squad Leader tournament venue!

Tourney

This guy here seems to be the owner.  I asked him for permission before I started taking photos and then I was too busy looking at the racks.  They have board wargames but it’s mostly miniatures.

Tourney

So here you go.  Please let me know if you have any questions or if you have made it here as well!

 

Advanced Squad Leader scenario 3 The Czerniakow Bridgehead (AAR)

It’s September 22nd 1944, Warsaw.  The 1st Polish Army, fighting under Russian command and the Polish Home Army (the famous “Kampinos Battle Group“) defended the Czerniakow Bridgehead withdrawal against Kaminiski’s White Russians, fighting under German colors across the Vistula.

The “Germans” need to take more CVPs than the “Russians” and have enough on Board 8 to exert 20 unmodified FP at the end of 10 turns.

Thoughts

  • This is a fair good German team, 7 leaders totaling -5 Leader mods.
  • The Poles have numerical superiority : 27 squads vs German’s 15 (balanced off by half the team having bad ELR). We have a force that will happily swap bodies in CC.
  • The 1st Polish Army need to recover quickly post “bombardment” and re-situate to interdict where the Germans decide to cross in force.
  • The Poles don’t have the firepower to engage the Germans inside buildings and have to seek shooting opportunities in Open Ground.
ASL AAR After Action Report

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Advanced Squad Leader scenario FT225 Blue Hell at P.A. Abries (AAR)

Advanced Squad Leader scenario FT225 Blue Hell at P.A. Abries

The date is June 21 1940.  A unit of the Italian mountain infantry, the “Fenestrelle” battalion of the 3rd Alpini Regiment launched an attack on the French Chasseur Alpins (“Alpine Hunters”) at Abries.  The Chasseur Alpins are informally known as “Les diables bleus”or “The Blue Devils”.  This scenario’s designed by Mr Alexandre Rousse-Lacordaire “in memory of [his] great-grandfather Capitaine Télèphe Rousse-Lacordaire (111th BCA) KIA on August 27th 1914.”

 

This is an Advanced Squad Leader scenario from LFT14 Italians : FT225 Blue Hell at P.A. Abries.   The Italians are to score more CVPs than the French (and to grab 3 buildings/pillbox) in 7 turns.

Recently updated Advanced Squad Leader (ASL) AARs, July 23 2019

Ongoing

Started playing

  • 145 Shanghai in Flames
  • 3 Czerniakow Bridgehead

Currently setting up for

  • FT225 Blue Hell at P.A. Abries
  • 14 Silence that Gun
  • FrF3 The Swedish Voluntary Corps
Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 3 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

Recently updated Advanced Squad Leader AARs, June 4 2019

Ongoing

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

Kiwis and the Art of Ambush (42 Point of No Return)

Advanced Squad Leader scenario 42 Point of No Return

One sunny day in Libya, Nov 1941, a victorious column of New Zealanders from the 25th Battalion got ambushed by a counterattack personally directed by Rommel!  One Valentine caught several rapid shots from their ROF3 guns but 2 managed to ran off!  The New Zealand infantry were caught in the open and were getting shot at, blasted and overranned.

This is an Advanced Squad Leader scenario: 42 Point of No Return.  Unfortunately for my cardboard Kiwis, this is my first real DTO ..

ASL AARASL AARASL AARASL AARASL AAR

DTO is definitely not as open as the mapboards might lead you to think.  There’s light Dust that affects every shot and there’s Vehicular Dust that every vehicle drags around.  There’s also a Mild Breeze in this scenario that creates Drifting Smoke (changed direction too!).  The southern group has kept the bulk of the Germans engaged for 6 turns now.  Unfortunately it’s not quite enough, the Kiwis probably need to tie them down for 8 out of 10 turns to get a victory.  The good news also, is that the reinforcements largely arrived intact from the north.

The small band of survivors in the south are trapped by the German onslaught.  The rest of the armor broke off to the left along the bottom of the map.  The carrier thought about picking up the 8-0, HS & the MMG.  Unfortunately that would burn off too many MPs.  The infantry stepped back and hope to recover the radio and the “double small” carrier sped off.  It was largely shielded by Smoke, Dust, Vehicular Dust and Wrecks.  The carrier headed straight for the German truck with the 50L 5cm PaK 38 onboard.  The two Valentines followed quickly in support ..

ASL AAR

We have 4 German Movement Phases to go.  I thought the Kiwi armor breakout will hold the bulk of the Germans down at the bottom of the map but doesn’t seem like it’s going to be the case.  The 2 Valentines and the carrier were all in CC at the end of the German turn.  One Valentine was NOT in motion and was caught with the German 10-3 “Darth Rommel”.  Darth Rommel alone adds 4 CCV to any squad and practically ripped the Val apart with his barehands!  All the southern Kiwi infantry are wiped out and the Germans start to converge on the final VC to the north.

Will the surviving carrier and the Valentine be able to hold off the Germans longer?

 

Recently updated Advanced Squad Leader AARs, Apr 17 2019

Ongoing

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.