TEASER ALERT! BFP Objective: Schmidt Campaign Game 1

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KGS10 Red Ruins Roulette

In this scenario, the Russians win if they control the GPU prison (see the cluster of German concealment counters around KK35) and/or Block 31 (marked on the Map) in 5 turns. Historically Block 31 was notorious for being sniper infested, so any Sniper that situates in Block 31 Pins on a dr of 2 AND 3.

T001 Gavin Take

This is a Running AAR ..

In this scenario, the US Paras win if they exited 1 or more squad equivalent and more Leader out hex Q10, which is where the road exits in the middle of the map. Any German exits increase the exit requirements for the US.

J188 Grab and Go

I am the German defenders.  While I believe in bringing all my guns up front, I am not backing up fast enough.  I am not happy about exchanging casualties with the Russians at the present ratio (slight more than 1:1) since there are twice as many Russians as the Germans!  Even though the Russians are spread out, they have 5 leaders in this scenario (these are the Guards Para!).