U22 Road to Kozani Pass

This scenario takes place in Greece, 13 April 1941.  The British HQ section met up with numerically superior numbers and had to fight a delaying action while reinforcements came in.  The Germans win in 13 turns if they control 4 or more of the 5 multi-hex buildings on the mapboard to the upper right.

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Recently updated AARs, Sep 25 2018

Ongoing

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

J43 3rd RTR in the Rain

Oi .. we are playing in the rain this time.  Heavy rain that adds +1 LV every 6 hex.  That’s also why all our VASL screens looks .. well, rainy.

The 9 squads of Queen’s Victoria Rifles are rushing in to grab 6 buildings out of 8 from 5 squads of Germans.  There are of course 5 AFVs helping the Brits out against the 3 German ones, well, 3 German AFVs AND an AT gun.

Recently updated AARs, Aug 24 2018

Ongoing

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

Gavutu-Tanambogo CG, 3rd Assault Period

Instead of using one regiment in this Assault Period and the remaining regiment the last, I decided to go all in and land all the remaining forces in Assault Period 3.  At least the IJA won’t be able to focus their fire on either one.  Will it work?  (Losing all those demo charges in Assault Period 1 continues to hurt us .. )

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Recently updated AARs, Jul 26 2018

Ongoing

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.