Next one up in our Bocagefest is another one by George Kelln. The Americans were still trying to breakout of the neverending Normandy bocages. This time they need to clear a road from the north to the south in 7.5 turns. The difference here from the last scenario is that there are now 3 Panthers and they are mobile (*shudder*). Oh, there’s also this big 81mm ROF3 mortar that, my opponent gleefully reminded me, can be dismantled and loaded onto a Panther. Sure enough, the mortar scored a critical hit firing through the trees at a Sherman moving behind a Bocage!
.. and the world went quiet for a moment as it rolled slowly to a stop.
This is it!! The last of 4 Assault Periods in the “Sand & Blood” CG. All Marines have landed. The Americans win by controlling all land hexes on both islands (IJA has to surface to get land hexes) and not losing more CVPs than the IJA.
So I (as the USMC) lost the equivalence of the entire IJA OB in CVPs. That makes it impossible for me to fulfil the 2 fold Victory Conditions : to hold all land (aboveground) hexes and to not lose more CVPs than the IJA.
I believe landing the first wave on the south part of Gavutu (bottom island) behind the hill was a good decision. Landing all the remaining groups in Assault Period 3 was a good decision as well because that effectively overwhelmed the defenders with targets. I was lucky in that we took out the 2 x AA guns on Gaomi early. That took out the guns from behind our backs as we attacked Tanambogo.
I would have used my fighter bombers more effectively though, to hit the island early as the landing crafts were approaching. Sighting on units that broke from NOBA would have brought more devastation. Oh, DCs are precious. Sinking a few boatloads of DCs in the first Assault Periods resulted in a lot of Close Combats and manpower wasted to guard IJA exit point.
This is a great little CG. I learned a ton about ASL seaborne assault.
Here’s the whole series:
We have Brazilians in Northern Italy, April 26 1945. They are to capture 5 out of the 8 buildings on the map in 6.5 turns. The map has the buildings split up, 4 to each side. The Germans have 3 Italian AB41. The Brazilians have these really nice M8 Greyhounds as well as 3 Shermans, one sporting a 105mm howitzer.
Your pretty common M4A1.
M4 with a 105mm Howitzer!! This thing has S7, WP9 & sM8! Should be able keep them smoked for a little while.
Fine, it’s OT and not the most well suited in an urban environment. However, this sweet little car has Cannister shot (C7) aside from FP8 from its CMG & AAMG. Its 36 MPs & urban pave roads yells “go anywhere shoot anything”.
DBP3 takes us back to Dien Bien Phu again! The French Legionnaires, the Algerians & 2 Chaffees start with 3 trench networks on the right and need to take 3 more in 7 turns. Heavy Rain’s in effect and so is Mud. The going’s slow and the malf numbers are low.
This is September 4 1939, Poland. The Poles rushed the Maczek brigade to plug gaps in the defense. The Germans win this scenario by taking 12 buildings in 5.5 turns.
Here are some of the AFVs involved by the way (from the wonderful site – Tanks Encyclopedia) :
The Ejw(b) is armed with a 47* (TK8) and a FP6 CMG. AF2/1.
The Edw(b) has twin turrets (6×2*), each with a wz.30 7.92 MG which can be fired independently of each other. AF 2/1.
The TKS is armed with a FP2 BMG and the TKS(L) with a 20L (TK6). AF 1/0.
The Pz IIA was the main battle tank in Poland, spotting a 20L (TK 6 IFE 4) and a FP5 CMG. AF 1/1.
The Pz IB has a FP6 CMG that does 2 TK DRs per hit. AF 1/1.
The PSW 222 is an OT armored car with 33MP. It has a 20L (TK 6 IFE 4) and a FP6 CMG. AF 1/1.