These following pictures refers to Chris’s (BattleSchool) comments down below :
This is nothing that is as sophisticated as the title might suggest. It’s just that I got a free trial to a data visualisation software called “Tableau”, so what better data to play on it with than ASL data?
1944 wins out. We got a couple of ETO scenarios at around 1919!
We clearly have a lot more Western post-Normandy scenarios. “MTO” is the Mediterranean, in case you are wondering, this theater comes in 3rd in front of PTO.
The tall blue line is of course Avalon Hill / MMP. What caught my also is the very long (light blue) lead that Le Franc Tireur (LFT) has early in time. We are probably talking about their Russian Revolution scenarios here. The red line running along LFT is Dispatches from the Bunker (DB) and the orange Bounding Fire Productions (BFP).
No surprises here for the most part, but I didn’t know we have that many scenarios on events that took place in the Philippines!
The following are the Nationalities featured by different Publishers, ie get BFP if you want to play more Chinese OB, BFP & SP for more IJA (assuming that we all get core modules by default).
Finally I took the 100.000+ records we accumulated on ROAR and worked out the Percentage of Wins minus Losses per Nationality. (Get the IJA, don’t take the Canadians .. )
Again, I am a novice when it comes to the science of Data Analysis, so please take everything with a grain of salt. It certainly interests me though! I hope this is entertaining for you as well.
A lot of us has been frustrated with chasing after out of print ASL modules at some point in our ASL’ing lives:
Why can’t MMP use Kickstarter?
Why can’t MMP keep everything in print?
Some of us asked publicly and have gotten our answers at some point. At one such occasion, I asked MMP’s Brian Youse for his permission to post his answers on my blog for reference. Here’s what he said ..
I don’t believe we have any intention of kickstarting every, or even many, OOP game we have any time soon. 🙂
Why don’t we use Kickstarter – they take 8-10% the day your met campaign ends and everyone is billed.
A big game like Yanks/FKAC/Rising Sun/BV/etc. guesstimated costs us about 60-80k for the print runs we do, say 60k. Now we need a goal of 66k. Most Kickstarters have stretch goals (someone mentioned dice), add another few thousand. So I’m up to 70k easily as a funding point. How many games hit that dollar figure, when its a well established game (and most KS that are super successful have new minis – seems to us anyways and we’ve been watching for quite some time).
The problem is printers want to be paid in 30 days. A game like BV won’t sell -nearly- 60k in 30 days until some demand is generated. So RS, for example, has to be out of stock for a bit to build up demand.
The third real problem is we’ve had about six die-cutters in our existence. Each time requires the job be re-laid out to a die and that means proofing, because if you grab a layer badly, or something imports wrong, or any one of another issues then you’re missing the front AF or white turret ring. Our goal, of course, is to have things in a pick up the phone and say “print x thousand more” mode. Right now, I think only a few of our modules are like that. The French and the Italians need to be redone from scratch. So its not always -quite- so easy to just say “reprint AOO” – there’s some work involved and that work is just as easily spent on a new game which will sell more copies than a reprint of AOO – thus generating more income to keep doing things like paying employees, paying rent, keeping the shrink-wrapping machines repaired and well maintained, etc.
As someone said above, its a real balancing act on our end (in our opinion) to juggle new product, reprinting old product, determining what people may want next, won’t want next, etc.
It keeps Chas and Perry very busy, and me nagging them for “what’s next to keep enough rent in the bank.”
Kickstarter is very cool. It isn’t the cure-all a lot of people seem to believe it is, however. Again, in our opinion.
BTW – re: die cutting – getting an existing product ready for a new die-cutter is much, much easier than a new project (like Italians/French). We love our guy now, hope he’s in business forever, and doesn’t go nuts on price or product delay – I like our counters as much as any in the hobby, the die-cutting has been dead on balls accurate. Its an industry term. 🙂
BTW2 – while being OOP may seem like a constant state, its really a weird time-warp thing (IMO) because Rising Sun (for example) was in stock for like 3+ to 4 years. Took me by surprise, it -felt- like it was available for about 9 months. Chas had to pick me up off the floor when he said it was 4 years. Its not like some games i’ve seen / heard (Nintendo classic) which sold out in a month and is OOP for a decade.
We get occasional letters to reprint BRT (for example). That game was in stock for maybe 10 years, and we had to GIVE away the last 200 copies for what, maybe 10 or 15 bucks each? Pegasus Bridge was available for probably 15+ years and I know the last handful were sold for maybe 5 bucks at a show.
Its really tough to justify printing something that we had in stock for what seemed like forever and we couldn’t give away.
One more quick example – DAK. Reprint reprint reprint, so we did. Not a very large print run. Sold 500 of them fast. I think we sold most of the rest at a Black Friday sale over a few years for what was probably 20 cents on the dollar. 😦
We intend to reprint core modules. We will reprint starter kit “core” modules. We may reprint choice OCS and GTS. And the rest are way down the priority list…
Hong Kong Wargamer : Thank you Brian!