Katz: Designer’s Response to the Desperation Morale Review of Forgotten War

Kenneth Katz is a member of the designer team for MMP’s groundbreaking Korean module – Forgotten War.  This is Ken’s response to Mark Pitcavage’s extensive critique of MMP’s Korean module – Forgotten War.  I find it so interesting by its own right that I asked Ken’s for his permission for HKWG to carry it.  While you can certainly read Mark’s critique first, I am sure you will get a lot out of this even if you read it as a “standalone”.  I certainly did.  These two learned gentlemen certainly make our ASL lives richer with their exchange.

ThumbnailOn behalf of the Forgotten War design team, I want to respond to Mark Pitcavage’s recent review of that module on his highly regarded ASL website Desperation Morale. Obviously, we have a protective attitude towards Forgotten War. Its development dominated much of our free time over the years (for some over 18 years!) and Mark’s critical review is less than pleasing to us as a team. However much we disagree with elements of the review, we want to commend Mark for his thorough critique.

The Forgotten War core design team consisted of Mike Reed, Ken Katz, Paul Works, Andy Hershey, and Pete Dahlin. Each brought a very strong skill set to the team and our differing styles and capabilities meshed well. The Forgotten War extended team included approximately thirty additional participants from across the globe; all such participants were included in the Korean War ASL Yahoo Group and had access to all development material, to include the rules. Any intimation (or direct statement) that development was done in isolation is false.

Mark’s discussion of the history of the product is generally correct up to a point but does not accurately describe the relationship between Forgotten War and the Kinetic Energy ASL module which was never published. It is true that one of the co-designers, Mike Reed, worked with Mark Neukom on the Kinetic Energy design and we are certain that earlier work influenced Mike’s contributions to Forgotten War. Personally, my only connection with the Kinetic Energy design was a 5-minute glance at it. The major design elements of Forgotten War, including Steep Hills and the CPVA rules that we created, did not come from Kinetic Energy. This is true for all the other core Forgotten War team members as well. Furthermore, the Kinetic Energy style did not mesh well with MMP’s vision for ASL, so a new design was necessary since a primary of objective of this project was to design a product that would become “official.” MMP put the product under contract in 2011. It then waited in MMP’s development queue for several years, with intensive work resuming around 2015 and publication in late 2017.

Steep Hills and Semi-Geomorphic Mapboards 80-83:

Korean terrain had a tremendous influence on the conduct of the Korean War. Through research, it became apparent that the existing variety of ASL terrain types did not represent the tactical effects of much militarily significant Korean terrain. The result was the Steep Hills rules (W1.3), which could be described in a nutshell as doing to Hills what the Dense Jungle terrain does to Woods. The essential requirements of Steep Hills were to deny off-road movement for vehicles, burden infantry movement particularly by heavily laden troops, and provide some protection because the terrain is broken. Note that such terrain is not unique to Korea. Terrain with such characteristics can be found in places as diverse as Afghanistan, Italy and Israel. The use of Steep Hills terrain puts a premium on infantry and greatly restricts the use of heavier support weapons and vehicles, which is accurate for many Korean War battles. The mapboards not only represent the hills and valleys which were the sites of many Korea War valleys, but the topography of those mapboards combined with the Steep Hills rules mean that there are ample opportunities for an attacker to infiltrate and withdraw while being protected from enemy fire. Using Forgotten War boards and Steep Hills terrain, a defender cannot just sit on peaks with a MG and sweep the hill clean of attackers, and that was very much the intent. Taken as a whole, the rules and mapboards provide the “design for effect” that was intended and reflected the team’s research.

Chinese People’s Volunteer Army (CPVA):

Probably Mark’s most serious objection to the Forgotten War design is the CPVA. Before addressing the finer points of the CPVA rules (W7), we should preface our responses with several “big picture” points. The CPVA was a major combatant that fought in distinctive ways that deserves distinctive nationality characteristics. All nationality characteristics are exaggerated stereotypes, but that does not mean that they don’t have a significant element of truth. The best way to appreciate the CPVA in Forgotten War is not to focus on each rule but to see how the totality of the CPVA rules, the scenario orders of battle, and the scenario victory conditions combine to incentivize the CPVA player to fight the CPVA in accordance with its distinctive doctrine and tactics. The portrayal of the CPVA in Forgotten War was based on extensive research that utilized a wide range of sources. These included numerous historical books/narratives by Western (U.S., British, Canadian, French, Belgian, etc.) authors using multiple original sources; U.S. Army historical documents, to include multiple, previously-classified documents; U.S. Army operations research books/documents that included analyses of operations and interviews with CPVA personnel; South Korean historical documentation; and multiple books by Chinese authors. The CPVA’s representation was available to the entire, extended Forgotten War team. Scenarios and Chapter H content were informed by a Chinese-speaking team member that had access to additional Chinese-language source material.

The intent of the portrayal of the CPVA in Forgotten War was to represent several characteristics of that force: its mass, its willingness to tolerate very high casualties, the primitive nature of its communications and logistics, and its tactical doctrine which emphasise closing with the enemy. The latter both leveraged the strengths of the force and reduced the ability of its enemy to use its superior artillery and airpower. In the interests of brevity, we won’t take a deep dive into every rule, but we believe that to those who understand the CPVA and the CPVA rules in Forgotten War, the logic behind the rules makes sense. Needless to say, far from denigrating the CPVA, the Forgotten War rules and scenarios in combination show the CPVA to be a formidable foe.

CPVA Step Reduction:

The following represent the primary reasoning elements we used to select Step Reduction (W7.21) to represent the CPVA. Taken individually they are evidential and indicatory. Taken as a whole, and leveraging existing ASL rules constructs, Step Reduction was the answer.

  1. Prisoner ratio. Using estimated casualty numbers, we have the following historical percent-of-casualties data (i.e., these percentages show the percent of total casualties that prisoners represented): Allies WW2 (Pacific Theater) 24%; Japanese WW2 2.2%; CPVA KW 2.8%. Although more than moderately suggestive, these estimates do not address a number of related considerations (such as the huge number of Chinese troops freezing to death vice being combat casualties).
  2. Numerous personal narratives from KW participants about CPVA troops weathering huge amounts of firepower and still coming. Sort of like being berserk in ASL, except they were not berserk and could change what they were doing when commanded to do so (i.e., they did not just always charge right toward the nearest enemy).
  3. Accounts of many CPVA soldiers, who would begin a charge/human wave (HW) unarmed, picking up the weapons of their dead/wounded comrades and continuing forward. Some similar accounts appear in descriptions of Russian HWs (in Stalingrad, for example); in the CPVA case, however, the descriptions do not describe large numbers of Chinese troops breaking. Going to ground and melting away, yes. Large groups of them breaking and running away (like what can result in a standard ASL HW), no.
  4. The political indoctrination and presence of POs in even the smallest units had a major impact on how the CPVA troops behaved. They were more motivated by such indoctrination than typical Russian troops and were motivated as such to continue on in the face of significant casualties.
  5. Step Reduction is an existing ASL rule that will be familiar to most intermediate- and advanced-level ASL players.

Initial Intervention:

CPVA Initial Intervention squads represent troops armed with weapons obtained from the Nationalists (GMD) and the Imperial Japanese Army. The Soviet-Armed squads represent troops armed with Soviet weapons, primarily “burp guns,” which is what Americans called the Soviet-supplied PPSh submachine gun and its Chinese-manufactured version Type-50. The dates given in W7.12 and W7.13 are a simplification; the Soviet-Armed squads will not be available before April 1951, but the Initial Intervention squads obviously do not all instantly disappear or rearm after that date.

The CPVA that intervened in late 1950 in Korea lacked any significant amount of radios and motor transport. In general, CPVA troops on the front line during that period suffered terribly from cold, hunger, and lack of ammunition, the latter being exacerbated by the wide range of ammunition types used by the variety of weapons in the CPVA arsenal. That primitive and deficient CPVA communications and logistics generally caused the effects portrayed in W7.11 is no surprise. Nor is the absence of OBA during that time period surprising, given that artillery is particularly dependent on good communications and ammunition supplies. Of course, a scenario designer can add an SSR when these generalisations did not apply.

Leadership:

The CPVA leadership model in Forgotten War (W7.3) is not a slight against the quality of CPVA leadership any more than similar leadership models are intended to denigrate Finnish and Japanese leadership. Again, look at the big picture rather than each element of the module in isolation. The leadership model that was chosen by the designers works well with the rest of the rules for the CPVA.

CPVA AFVs:

Later in the war, the CPVA did have a significant armored force in Korea. However, the only evidence of which we aware that claims this force (as opposed to the odd captured UN AFV being used) was actually engaged in combat with UN forces is traceable to one Chinese claim. We discovered no American after-action reports that describe losses to American armor caused by Chinese AFVs (one suggestive original source claims that Chinese tank guns were firing at U.S. troops; but after care examination of related sources, it is appears these “high-velocity rounds” were from direct-fire artillery). It’s axiomatic in military history that measures of one’s own losses are usually more reliable than claims of losses inflicted on the enemy. We disagree with Mark that including counters for vehicles that were present in theater but never saw combat is a good use of a finite number of countersheet spaces. If a scenario designer chooses to portray CPVA armor in a scenario, he can use Russian T-34/85, JS-2 and SU-76M counters. In addition, MMP informed us that if a counter did not see action it does not go in the box.

CPVA AA Guns:

As the war progressed, the CPVA became well equipped with AA guns. Such AA guns rarely were present in the front line within the scope of a typical ASL scenario. If a scenario designer chooses to portray CPVA AA guns in a scenario, he can use Russian 37mm and 85mm AA guns. Again, finite countersheets forced choices.

Night Rules:

It is true that Forgotten War has a lot of night scenarios for the simple fact that the Korean War had a lot of night actions. The US Army today likes to say that “We Own the Night” because of its excellent technology and proficient use of that technology. But during the Korean War, that technology did not exist and the Communist enemy preferred to fight at night because it tended to negate American advantages in artillery and airpower. Mark does not like the current night rules in E1 and laments that the Night rules were not revised in Forgotten War. But there is an unwritten but very real policy in “official” ASL that new additions to the ASL system must be backwards compatible with the existing system, including counters, rules, and scenarios. Making general ASL changes was simply outside the scope of Forgotten War.

Searchlight Combat:

Searchlight operations played a major part in the later stages of the Korean War. As mentioned previously, the CPVA used massed night attacks to mitigate American firepower and were very effective. The longest retreat in U.S. military history (U.S. Eighth Army in late 1950) was a direct result of effective CPVA manoeuvre and envelopment…at night. Searchlights took that advantage away from the Chinese.

Our research uncovered that searchlight tactics used against the Chinese were so effective that searchlight-equipped M46 and Centurion tanks became primary artillery targets, especially during the Battles for the Hook. Hide and seek tactics were developed. Tanks operating in pairs or groups. Shutters that could be opened and closed very quickly to minimize highlighting/silhouetting. We worked very hard to replicate these tactics in the rules. Searchlights are certainly chrome. That said, leaving them out or oversimplifying them would have been neglected a tactically significant aspect of the Korean War.

Two-Tone Counters:

Mark doesn’t like two-tone counters. De gustibus non est disputandum (“In matters of taste, there can be no disputes”), but we have been around the ASL community for 25 years and have never been aware of a significant group of players who don’t like two-tone counters (as opposed to the vocal opponents of overlays and terrain altering SSRs). The problem is that the sorts of colors that suit ASL counters (various shades of brown, tan, green, blue, and gray) are already taken, unless you want to either use minor and nearly indistinguishable variations of shade (which some find difficult to see) or use colors which just don’t seem to fit the game. Lavender counters, anybody? Furthermore, the use of two-tone counters has other advantages. ROK and Other United Nations Command forces were equipped by the US. Since their counters have a green border like American counters, they easily can use American SW, Guns, and Vehicles. The CPVA counters have a brown border like Russian and GMD counters, and they can easily use both Russian and GMD SW, Guns and Vehicles. In fact, MMP requires designers to fit their numbers of counters within a finite number of countersheets, and two-tone counters for some nationalities reduces the requirements for counters.

Small Forces: Rangers, American Paratroopers, Royal Marine Commandos, and Korean Marines:

Rangers, American Paratroopers, Royal Marine Commandos, and Korean Marines are unabashed chrome. These all were interesting forces that can be represented with very little rules overhead. Mark doesn’t seem to like this kind of chrome. The Forgotten Wars designers disagree. Judging by the plethora of obscure yet fascinating things in the system, so do most ASL players. Rangers and Royal Marine Commandos were true elite special operations troops, and their capability in Forgotten War are indicative of their training. The 7-4-7 American paratroop squads in World War II imply that those troops had a high percentage of submachine gun-armed soldiers. American paratroopers in the Korean War were armed with the M1 Garand rifle and not many submachine guns, hence the 6-6-7 value.

Rules Pertaining to Bayonet Charges and VT Fuzes:

Bayonet Charges were in fact occasionally used by UN forces in the Korean War. The inclusion of the rule in Forgotten War is simple and appropriate. Variable Time (VT) Fuzes for field artillery were first used by the U.S. Army in the Battle of the Bulge. They had an important effect on that battle and were very valuable in Korea when defending fortified positions against massed infantry attacks. Again, the rule in Forgotten War is simple and appropriate.

Rules Pertaining to HEAT and Bazookas:

The ASL armor penetration rules (C7) are fundamentally flawed and unrealistic in that they significantly misrepresent the actual interaction between ammunition and vehicle targets. Unfortunately, it is wildly impractical to do a wholesale overhaul of those rules, given the imperative of “backwards compatibility” and to maintain relative simplicity (if anyone has ever played the fun but very-detailed Tractics they know the issue). But the Forgotten War designers had a problem. The BAZ45, which equipped US Army and ROK troops in 1950, is somewhat effective against the T-34/85 in ASL. However, in 1950 Korea, the M9A1 launcher and M6A3 rocket which are represented by the BAZ45 counter were notoriously ineffective against that target. This is not an issue of chrome. The difference between ASL and historical performance greatly affected certain scenarios and had a real-life tactical impact. As a result, the Forgotten War designers chose to use rules W.8 and W.8A to model this important effect while avoiding an undesirable revision to C7.

Errata:

Players will observe that the astonishingly small amount of errata for Forgotten War is a testament to the combined efforts of the designers, the playtesters, and MMP.

In Conclusion:

The designers of Forgotten War remain confident that they have created an accurate, playable, and high-quality portrayal of ground tactical combat in the Korean War that fits well in the ASL system.

Kenneth Katz

Listen to Kenneth Katz’s interview on the 2HalfSquads: Episode 187 Kool Katz in Korea

Paul Weir : Did the 1st SS at The Battle of the Bulge have any Tiger Is?

One of the rockstars in the GameSquad ASL forums is the resident armor super-genius human Chapter H, Mr. Paul M. Weir. Mr. Weir has gratefully allowed the publication of his posts here.

pzvibThe Tiger II that accompanied 1SS belonged to 101/501 SS sPz Abt (heavy tank detachment). 101st got renumbered to 501st about Sept. ’44. 501st was a corps level unit (1ss Pz Korps), though originally built around the former 13th sPz Komp of 1SS Pz Rgt (1SS Pz Div). At full strength 501 had a HQ of 3 Tiger II and 3 14 Tiger II companies for a total of 45. At the start of Wacht am Rhein only 30 of the 45 took part in the initial offensive, the remaining 15 arrived after Peiper’s drive had long died, due to transport difficulties.

1SS had a Pz Regt with 2 Abteilungen (detachments/battalions). The 1st Abt should have had 76 Panthers and the 2nd 76 or 96 Pz IV with 3 Panthers and 5 Pz IV in Regt HQ. The Germans were only able to scrape up close to 37 Panthers and 34 Pz IV. That was sufficient for an Abt HQ (3 Panthers) and 2 each 2 companies of 17 Panther/Pz IV respectively. I can’t be arsed to check but I think it was 1st & 2nd (Pz IV) and 6th & 7th (Panther) that made up 1 Pz Abt. So they only had a single Abt’s worth of their own tanks and were loaned 501 SS SPz Abt to stand in for the missing 2 Pz Abt. 1SS Pz Div also had 21 Pz IV/70 aka JgPz IV L/70 but no StuGs, Marders, Wespes or Hummels. They did have SP 7.5cm (SdKfz 251/9) and 15cm sIG 33 on SdKfz 138/1 Grille.

pzvie1SS did get issued a company’s worth of Tiger I early in ’43, I think just during/after 3rd Kharkov. These were used through Kursk and until 1SS got sent home and rebuilding. The genesis of 101 SS sPz dates to the removal of 1SS, for West rebuilding, diverted to Italy. The 3 SS Pz divisions each had a Tiger I company but as 1SS and 2SS were withdrawn 3SS Totenkopf was the only one to retain Tiger I. Totenkopf and the Heer’s Grossdeutchland were the only divisions to finish the war with any type of Tigers and also both Tiger I not II. So 1SS had not had any Tiger on the books by the end of ’43. The SS Tiger I in Normandy belonged to 101 sPz SS Abt and 102 SS sPz Abt.

The only Tiger Is that I can think in WaR of belonged to sPz 301 (Fkl) which had 31 rebuilt Tiger I acting as command vehicles for RC demolition vehicles (Bogward IV) and that was a Heer (army) unit.

So 1SS only had the loan of Tiger II in 501 SS sPz Abt and had had no Tiger I since leaving Russia.

Were there any ‘Ferdinand’ TDs in the battle, at Bastogne, with Peiper, or at St. Vith? What TD or AG or SP, which looks most like a Ferdinand TD, was deployed with the VG divisions?

While I can’t recall the details, I’m fairly certain that KG Peiper was doomed by the time the last 15 arrived. With the demise of KGP, the 501 SS sPz Abt was in need of rebuilding. After the dregs of KGP escaped the 1SS withdrew for reorganisation and eventually reappeared near Bastogne. By that time 501 SS sPz Abt was no longer rigidly attached to 1SS and had reverted to being a corps unit, though obviously strongly associated with 1SS. So post KGP time would have been spent regathering scattered vehicles and repairs, including the 15 latecomers.

I don’t have a good number for the Tiger II losses in the initial offensive, but have a vague memory of only about 7 Tiger II pocketed with KGP. The buggers were just too slow to keep up and be pocketed. Allowing for recovered breakdowns 501 should have had about 2/3 of its official strength at least recoverable if not yet fit for combat by the time of the end of KGP.

pzjgNo Ferdinands/Elephants in Wacht am Rhein (WaR). The source of the confusion might have been the presence of sPzJgrAbt 654 which was one of the original two Elephant battalions, was in WaR but equipped with Jagdpanthers and the other, sPzJgrAbt 653 was involved in Nordwind and had Jagdtigers.

The VG divisions had a PzJg Abt with a towed 7.5cm PaK 40 battery (9, usually 12 guns), a SP light FlaK company (12 x SdKfz 10/5) and a SP battery with 10 (HQ 1, 3 platoons of 3) or 14 (2, 3 x 4) Hetzers or StuG III. All WaR divisions might also have had support from corps and army level StuG (usually 31 StuG, though up to 45) and sPzJg (45 Hetzers or 30-31 Hetzers and 14-15 Jagdpanthers) units. They also had either a Füsiliere (recon+assault) company or battalion which was mainly bicycled infantry and a few armoured cars (if they were lucky).

Pz IV/70 aka JgPz IV with 7.5cm L/70 gun were only issued to Panzer divisions PzJg Abt, typically 21 Pz IV/70 and 12 towed PaK 40.

Marder I/II/III usually equipped Pz and PzGren divisions but by then had practically disappeared, being replaced by JgPz IV and Pz IV/70.

StuG III could be in nearly anything; anybodies PzJg Abt, StuG Abt/Brigades or even Pz Regt, replacing the by now scarce Pz IV.

Paul M. Weir

(Note: I added the counter art, any error’s all mine.)

Chinese People’s Volunteer Army Machine Guns

cvpalmg2-7cvpalmg2-6cvpammg4-12cvpammgr4-1044b1ecde-031c-4ee3-9ee7-e8f494f0798bcvpahmgr6-1236e609cb-8019-4bca-a4b6-64c56dbbee07

Having gotten Forgotten Wars : Korea 1950-1953, I asked about the machine guns I see in the Chinese People’s Volunteer Army’s (“CPVA”) OB.  The following is Mr Paul M. Weir’s response, reprinted with his permission.  I researched and inserted the illustrations – so any errors are also mine.

(By Mr Paul M. Weir)

There are 2 sets each of LMG/MMG/HMG as well as 1 0.50″.

One set is Soviet LMG, MMG and HMG in CPVA colours, the other set are the MGs from the GMD/NRA in CPVA colours, the .50″ being common to both Soviet and GMD in values.

Czech ZB vz 26

Czech ZB vs 26

Madsen

Denmark Madsens

The 2-7 LMG represents Czech ZB vz 26/30 (the Bren’s predecessor), a widely exported weapon, also locally manufactured versions, as well as odds and sods like Madsens.

DP28

Soviet DP28

The 2-6 LMG(r) represents the DP aka DP-28 or DPM Soviet LMG.

 

From both text and photos the Chinese, all sides, had very few air cooled MMG/HMG until either supplied in WW2 by the US with M1919 or captured Japanese MMG/HMG. Most seem to have been versions of the classic Maxim design, the German MG08 being the commonest but you would also see Schwarzlose, Browning M1919, Vickers and even some Italian (possibly part of the shipment that brought the L3/35 tankettes) MG. If a MG ever saw production, it is likely at least a few saw service in Chinese hands.

Now that I think of it, the PLA had large number of Japanese MG, the 2-6(r) being closest match to the Japanese LMG., the non-(r) MMG/HMG to the Japanese MMG/HMG. Note that the Japanese 50mm mortar comes in CPVA and ROK/KMC colours.

Schwartzlose

Schwarzlose

The multitude of Chinese factions prior to 1949 got whatever they could whenever they could and the PLA inherited that mix. The eventually standardised on Soviet pattern stuff but that took time. So apart from the non-dm Soviet MMG/HMG ‘feature’, you could use whatever mix you want and you would not go too far wrong. The potential mix of weapons was really that bad.

http://modernfirearms.net/machine/mg03-e.htm

Soviet 12.7mm DShK (modernfirearms.net)

hotchkiss_1930_mag-fed

French 13.2 Hotchkiss (modernfirearms.net)

As for 0.50 cal type MG, there were really only 3 moderately common designs; the US 0.50 cal Browning, the Soviet 12.7mm DShK and the French 13.2 Hotchkiss. The British had their own lower powered Vickers .50″ round that was also used by the Italians but their guns were mainly used in aircraft (Italians), multi-gun AA mounts and in tanks (mainly British). The Brownings and DShK have seen use everywhere since WW2, but in WW2 were really only issued to US+US Lend Leased forces and Soviet forces respectively only. The Hotchkiss was used by French, Belgian and Greek forces and license built by the Japanese. Unlike the Browning and DShK and while the bare gun was about the same weight as those two, the Hotchkiss mainly saw use in weighty AA mounts and AFV, plain infantry style ground mounts seem to be rare.

The CPVA had anything and everything that was left over from the Chinese Civil War period. German, Italian, Czech, US, Soviet and Japanese as well as locally manufactured rifles, MG and mortars. A very common rifle was the German Gewehr 1888, locally manufactured as the Hanyang 88. Ditto the German MG 08 was locally manufactured in Hanyang as the Type 24 and the Czech ZB-26 done in Gongxian Arsenal. Of course as the 2nd Sino-Japanese War (’37-’45) dragged on, increasing number of Japanese weapons of all types were in use and likely copied. The Japanese 50mm MTR seems to be one weapon copied, though I could not swear on that. The Chinese seemed to really like the US 60mm MTR and various RR and eventually produced their own clones as well as using captured stocks.

http://www.gamesquad.com/forums/index.php?threads/forgotten-wars-3-guns.146997/#post-1925273

Counter Art : Hong Kong Wargamer
Photos : 抗战机密档(中日军队轻武器史料)

Kenneth Katz, chief designer of Forgotten War: Korean 1950-1953, gave us more details here … CPVA Machine Guns in Forgotten War – the Designer’s Supplement

 

“Big Data Analysis” on ASL Scenarios

This is nothing that is as sophisticated as the title might suggest.  It’s just that I got a free trial to a data visualisation software called “Tableau”, so what better data to play on it with than ASL data?

First, I took Tom Kearney’s excellent “Master ASL Scenario Listing III” from the Texas ASL website.

Years vs TO

1944 wins out.  We got a couple of ETO scenarios at around 1919!

Years vs TO 2

We clearly have a lot more Western post-Normandy scenarios.  “MTO” is the Mediterranean, in case you are wondering, this theater comes in 3rd in front of PTO.

Years vs Publishers

The tall blue line is of course Avalon Hill / MMP.  What caught my also is the very long (light blue) lead that Le Franc Tireur (LFT) has early in time.  We are probably talking about their Russian Revolution scenarios here.  The red line running along LFT is Dispatches from the Bunker (DB) and the orange Bounding Fire Productions (BFP).

Locations

No surprises here for the most part, but I didn’t know we have that many scenarios on events that took place in the Philippines!

The following are the Nationalities featured by different Publishers, ie get BFP if you want to play more Chinese OB, BFP & SP for more IJA (assuming that we all get core modules by default).

AlliesAxis

 

Finally I took the 100.000+ records we accumulated on ROAR and worked out the Percentage of Wins minus Losses per Nationality.  (Get the IJA, don’t take the Canadians .. )

ROAR

 

Again, I am a novice when it comes to the science of Data Analysis, so please take everything with a grain of salt.  It certainly interests me though!  I hope this is entertaining for you as well.

Kinetic Energy & the excellent Time on Target packs

tiger

I found a bit of history today, related to the third party publisher Kinetic Energy that produced the famous Time on Target packs.

Fellow “ASLers,”

In light of the tumultuous events in our mutual hobby over the past year or two, Mark Neukom & I have made a rather tough decision. As of June 1st, 1999, Kinetic Energy Productions, Inc. will cease design, development, publication, and sale of all products that support and deal with the Advanced Squad Leader(tm) game (including all of its Modules).

There are myriad reasons for this decision, and I will not burden you with the details here. In a nutshell, it can be summed up as a case of the amount of personal gratification that we draw from our work not being enough to overcome the amount of “grief” we receive (an unfortunate byproduct of being a Third-Party Manufacturer in today’s hobby). That, along with the stark financial reality of operating in the “red” for a couple of years running, is all the justification we need. Rather than have this overflow to the point where we would cease enjoying the game itself altogether, we’ve decided to “case the colors” of Kinetic Energy Productions, Inc., as outlined in this announcement.

Mark & I would like to take this opportunity to thank all of you who have supported Kinetic Energy Productions over the past six years. Extra special mention goes to KE Co-Founder John Knowles; KE Staffers Brian Abela and Chris Castellana; our volunteer Web-Master Bahadir Erimli; and Playtester suma cum Laude Fritz Tichy. We personally thank ALL of our other playtesters as well. The fruits of their labor show through in every one of our products, and are a key element of the success we have enjoyed in the past. These fine folk are too numerous to mention here, but you can find them listed in the credits of all our magazines & scenario packs. Finally, to those of you who purchased Time on Target magazine, and our March Madness scenario packs in the past, and/or attended the March Madness Tournament in Kansas City, our thanks as well. You helped keep our labor of love afloat for quite some time. We are quite proud of our track record, in quality and presentation, for every product we have published. In some ways, we feel gratified that our efforts have “raised the bar” and spurred others to better themselves as well, a good side-effect of the Third-party market that we sincerely hope will be allowed to continue in our absence. Further, we hope to see/hear AARs of “The Dogs of War” and other fine KE/TOT scenarios for quite a long time. However, please don’t take this as a license to freely copy & distribute KE/TOT “stuff.” Kinetic Energy Productions, Inc. (and in the case of its absence, Mark Neukom) reserves all rights to copyrights on the three issues of “Time on Target” magazine, all of the “March Madness” scenario packs, the “British Rare Vehicles” pack, and all unpublished Kinetic Energy projects (e.g., playtest packages & materials). Please respect our wishes in this matter.

Finally, please understand that Kinetic Energy Productions, Inc. will honor all orders that have been placed as of this date, and those that are postmarked on/before June 1st, 1999. Any distributors or individuals desiring to place any bulk order please contact me at mreed@sky.net ASAP. Orders postmarked after June 1st, 1999 will not be processed and will be returned to sender.

Regards,
Mike Reed
Kinetic Energy Productions, Inc.

Here are the responses from the ASL community.

This is the Christmas sales pamphlet, for 1999 – check out the prices!  

Enjoy!

RPT1 (Part 1) Ferenc Jozef Barracks – A View of Advanced Squad Leader Scenarios

Siege of Budapest

Historical Background

This battle is part of what’s considered one of the bloodiest city fight ever – the 102 day siege of Budapest between December 1944 to February 1945. Soviet & Romanian troops laid seige to Budapest in their drive towards Berlin. Hitler declared the city “Festung Budapest” (“Fortress Budapest”) and so it was to be defended to the last man by German and Hungarian troops. This battle was particularly vicious in that its inhabitants were never evacuated and their suffering continued long after the city’s surrender on February 13 1945.

Scenario “RPT1 Ferenc Jozef Barracks” took place on Jan 12 1945 at the Ferenc József Barracks which is located between Kerepesi Road, Hungária Boulevard and Pongrác Road. I tried to locate the area on Google Map. To those of you who are more adept in the subject: I’ll be very appreciative if you will correct me on the matter.

Initial Setup

Initial Setup

The Setup

Romanian 9th Cavalry enter the board from the north-eastern side (botton right) of the map. Their goal is to clear the barracks (marked with a “V”) on the south-western side (upper left) of the map of any good order Hungarian units within five turns. Considering the 2 mins turns in Advanced Squad Leader, this exchange allows the Romanians 10 mins to meet their objectives. Each hex in Advanced Squad Leader represents about 40 meters. The Romanians need to go about 10 hexes (400 meters) straight up the street from middle of the map up towards the left just to get into a position where the they can attack the barracks. That’s 2 turns of out of 5. Considering the first turn is for entry and for trying not to get killed over open ground (off-board is open ground), the Romanians has only two turns left for fighting. This will have to be a maneuver war.

The Hungarian 1st Tanks Division start the scenario concealed in concrete buildings. Somewhere among the open windows there is a heavy machine gun pointing at the open ground below.

In real life the battle was so savage that all the officers and the NCOs of the attacking Romanian companies were killed but they did capture the barracks.

I hope I can do the same.

This is my first ASL game with an opponent (“PBeM” – Play by Email).  I am really appreciative of the tutorage of my good friend Don “Zovs” Lazov. Zovs’s a terrific teacher who’s  bringing the ASL rules to life for me. As you can see, he opts for a forward defense. This allows him to take out some of the Romanians right at the start.  As I am on a tight schedule, Zovs doesn’t have to kill me, he only need to delay my advance while he backs off into the barracks itself.

How do I beat this defense and clear the barracks in 5 turns?

How do I even engage the Hungarians without getting mauled over the open ground?

More on this later.

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How about coming home everyday to 30 mins of PBeM game over VASL?

Whether you are a fellow newbie who would like to learn together or an experienced ASLer who don’t mind helping me up the curve. I play to enjoy and to learn. Please message me at jackson-dot-kwan-at-gmail-dot-com!!

Source used 

See also

Google