DB058 Vossenack Church – Advanced Squad Leader AAR
It’s 6 November 1944, some of the Panzer Grenadiers counterattacked after a major bombardment and tried to wrestle the Vossenack Church from elements of the US 28th Division.
Yes, it’s the Vossenack Church in BFP Objective Schmidt, or really, St. Josef Church.
(The church after the war © Rureifel Tourismus e.V.)
Victory Conditions and Tactical Considerations
The Germans win at Game End by controlling the church, which is the building partially outlined in my map. I had the 2 hexes outlined because they are treated as Factory Locations. Of the 2 hexes outlined, the left hex has a Level 2 Steeple Location. All hexes have Cellars. Hand-to-Hand CC may be declared in any location of the church which is scary for the Americans considering that the Germans has more than 2:1 on them in terms of bodies. The Germans also get Winter Camo, which allows them to advance concealed. The Germans get to setup on 3 sides of the Americans but the Americans are given control of 2 key buildings (Rear & Right) in the defense of the church.
I guess the Americans “can” kindle some of the jump off buildings but the EC is not conducive to that train of thought. Not only that, it will be horrible if it starts snowing!
After Action Report
The Americans came under heavy attack immediately. Folks with 8 morale are hard to content with. The Germans on the top right advanced towards the back of the church but was largely stopped by the mortar designed to sneak shots off down that venue (top of the map). However, my “Right” building was advanced on from both sides. Good thing the Germans on the bottom right decided to break off and went to the left off the board instead. On the top left, the .50 cal and the 9-1 of the HQ group kept their side of the church clean, for the moment. The Panzer Grenadiers attempted to pushed directly towards the church’s graveyard.
The Germans got a foothold in the graveyard without breaking much of a sweat! The Right building pushed off approaching Germans while keeping the MMG trained straight down the road to protect the front of the church. Meanwhile the defenders tried to skulk as much as they could and kept up the volume of fire as the Germans approached. Meanwhile the 8-1 thought it would be a good idea to hop up to the steeple with a bazooka (why, I have no clue, it’s not like he could fire the dang thing from up there without suffering backblast .. and as it turned out, there’s no cure for stupidity: the “factory floor” hexes are made for firing bazookas!). Towards the back, the Americans shot the German 8-0 on the top right but the Germans sniper took out the US 7-0 on the top left as well. In the front, the Germans continued to pile across the road. The Germans got a nice rally point setup in the trees behind 2 buildings which kept recycling rallied troops back towards the church. I gotta do something about that.
Sure enough our 8-1 leader in the Steeple got blown away by the evil Nazi death star! That leaves NO leaders in the church to rally anyone. At the same time, they were getting shot in the back as the Germans approach from the top right. Over on the top left the MTR and the .50 of the HQ group took out the flankers. Things got urgent as Germans broke into the church and continued to recycle rallied troops into the fray from their rally point! We were happy that the Germans were largely off our right and the rear though.
This was the last American turn. The chaps chucked out a few smoke grenades which got the .50 cal team across the street and towards the left of the building. We couldn’t afford to let the Germans keep streaming in! Our mortar squad made it across the street nicely but was shot in Defensive Final. There was no chance of getting folks from the Right building into the church so the choir boys were on their own. Good thing that the intruding, shrek-yielding German HS was broken and designated back into the graveyard. We got a HS with some German prisoners and some brokies in the cellar. Leaders or not, there’s no chance of anyone getting rallied now.
The Germans made a final push into the church!! The .50 cal was straight up scary. The MMG in the Right building tried to setup a firelane but it cowered out of existence! Good thing there were enough squads in the Right building to put down some residual. The dice were BRUTAL!! The only survivor to make it into the church (cellar) was an German 8-0. A couple of squads were blown out of orbit at the rear of the church. The Germans conceded.
How’s this Scenario Interesting?
This is a very nice and tight 4.5 turn scenario that plunges both players into action right off the gates. The American had to figure out a way to reinforce the church and to not loose too many bodies as they were outnumbered 2:1. The Germans had to deal with a tight timetable and some merciless firepower. They could use their winter camo to advance across the street concealed but they risk loosing on time if they do too much else. Hand-to-Hand combat in the church promises a pretty decisive ending. This is a great scenario well worth considering for inclusion to any tournaments.