DB172 Not Digging Potatos After Action Report (AAR) Advanced Squad Leader scenario
I am not sure why but it feels like it’s been a while since I last played a tournament sized scenario. This 4.5 turn scenario designed by Jeffrey D Myers is real nice one. The Americans win if there are no Good Order German MMC left below the red line on the map, unless the Germans amassed 8 CVPs.
After Action Report (AAR)
The Germans setup in fox holes where they please along with 8 dummies. We started off in the middle of the field and decided to rush up to the hedge immediately. The potato field was strangely quiet. The plan was to hit the mass on the left, not let the Germans congregate and to not play house to house down the column of buildings on the right. Nothing moved. Surely there must be a real unit in the house in the middle, right? If there was one, they would find it hard to leave.
Turn 2 – we rushed his positions on the left, guns or no guns. The fact that most of his guys were at the dirt level behind hedges helped. Our hero stepped forth looking to start a fight and was promptly vaporised. Heros never get to grow old! In the middle we cleared the hedges for us to mount a final assault from. On the right, we came at the FH from its flank and sure enough, guys started shooting from it. There’s a concealed stack that was advancing down the side, it’s probably not real, we would ignore it for now.
On Turn 3 we were all over the left flank of the German position and were looking behind the group of FH’s on the right. I failed to shoot at a broken German stack who then managed to rally! A squad in the center popped over the hedge and got shot at by folks in FHs. I was hoping the Germans on the right would unconceal and play as well but no. The Baz team on the right fired off a lucky shot that vaporised a squad of Germans. The other para squad broke off and headed towards the graveyard in front of the right-side FH’s.
It’s Turn 4, this was the turn to setup up for the last MPh. Whichever squad could be deployed were deployed. We forced the German brokies on the left into the woods. In the middle, we put that MMG squad and the 9-1 to OpFire and bum rushed the FHs, forcing them to unconceal. Some of my HS broke and two of them would be taken prisoners, pushing my CVP to 7 at the end of this turn. On the far right, the Baz team took out the creeping concealed stack while the para squad ran off towards the FHs!
There were only 2 Good Order German HS’s in those FHs but yet I was 1 CVP away from losing! We opened with some Prep Fire. We hoped to break the HS at the back and tie the other one in CC. That didn’t work unfortunately, the HS at the back was only pinned. Hope’s not lost though since we planned to run two units out from the Woods on the left and jump into CC (grey dotted lines). A HS advanced into the open to the other German HS. The Germans fired and KIA’d that para HS. The Germans got their 8 CVPs and the American paras lost!
This is a very fast paced scenario that offers multiple venues to both sides. I quite like the design (by Jeffrey D Meyers) and I suspect my opponent, someone’s who’s under 100 games enjoyed it too.