Photo by Caleb Jones on Unsplash
In 2019 I completed 25 games :
- Playtest 7
- Win 7
- Lost 11
- PBeM 6
- Live VASL 19
- Carrying 9 games to 2020
- Played 13 opponents (incl games carrying over to 2020 & games dropped/on hold)
- 50% of my games are played with of my 2 opponents
I want to play more scenarios from Dispatches from the Bunker & Friendly Fire, which I achieved. I want to try Carl Nogueira & David Lamb’s Dien Bien Phu, I did 2. I want to try scenarios from Time on Target, I did 1.
In 2020 I’d like to continue playing through :
- Dispatches from the Bunker
- Friendly Fire
- LFT14 Italians
- Action Pack 14
- Complete a play thru of BFP Operation Cobra
- Get started with the Forgotten War (Korea)
I’d also like to eat right & to sleep tight so as to stay healthy for as long as possible so that I can play as much of my scenarios as possible. I wish the same of my opponents.
The game’s fantastic, my opponents divine. It’s a real privilege to be in touch with all of these gents regularly through the year. I love the weekly chats and I love getting emails that are not newsletters, alerts or bills.
I should also mention the designers I work with, I learn sooooo much from them. Good Lord, are they knowledgeable!
I wish you and yours the absolute best.
It’s September 22nd 1944, Warsaw. The 1st Polish Army, fighting under Russian command and the Polish Home Army (the famous “Kampinos Battle Group“) defended the Czerniakow Bridgehead withdrawal against Kaminiski’s White Russians, fighting under German colors across the Vistula.
The “Germans” need to take more CVPs than the “Russians” and have enough on Board 8 to exert 20 unmodified FP at the end of 10 turns.
- This is a good German management team, 7 leaders totaling -5 Leader mods.
- The Poles have numerical superiority : 27 squads vs German’s 15 (balanced off by half the team having bad ELR). We have a force that will happily swap bodies in CC.
- The 1st Polish Army need to recover quickly post “bombardment” and re-situate to interdict where the Germans decide to cross in force.
- The Poles don’t have the firepower to engage the Germans inside buildings and have to seek shooting opportunities in Open Ground.
The Poles had been able to delay the Germans at the crossing enough to for the Kampinos battlegroup to resituate. Once the Germans bring their machine guns into the buildings acrossing the river it will be much tougher for the Poles with their lower firepower and shorter range. I would have to figure out how to take maximum advantage of our stealthiness, MOLs and sewer movement (ie, fight up close).
The Germans made an approach to the bridge on the left as well. As a result I need to retain forces to the left of the board. I have a squad, an LMG plus a -1 leader HIP’d at the G/F of the building where you see Defensive Fire going to the DM’d German stack (red dotted line). Unfortunately they will never get to leash hell on the bulk of the German forces since we decided to end the game here.
November 9 1942, Germans at the Barricady noticed a nice red house. They pulled up some fresh pioneers and told them to go mess with it.
What follows is one of most beautifully crafted, and an oft played ASL scenario (150:147 G:R).
(Typo Russian Turn 3)
This is September 4 1939, Poland. The Poles rushed the Maczek brigade to plug gaps in the defense. The Germans win this scenario by taking 12 buildings in 5.5 turns.
Here are some of the AFVs involved by the way (from the wonderful site – Tanks Encyclopedia) :
The Ejw(b) is armed with a 47* (TK8) and a FP6 CMG. AF2/1.
The Edw(b) has twin turrets (6×2*), each with a wz.30 7.92 MG which can be fired independently of each other. AF 2/1.
The TKS is armed with a FP2 BMG and the TKS(L) with a 20L (TK6). AF 1/0.
The Pz IIA was the main battle tank in Poland, spotting a 20L (TK 6 IFE 4) and a FP5 CMG. AF 1/1.
The Pz IB has a FP6 CMG that does 2 TK DRs per hit. AF 1/1.
The PSW 222 is an OT armored car with 33MP. It has a 20L (TK 6 IFE 4) and a FP6 CMG. AF 1/1.
I finally get to play one of the most oft played ASL classic, the first scenario in Beyond Valor: 1 Fighting Withdrawal. I see almost 600 games reported on ROAR!
I got the Finns and my new-ish opponent got the Russians and the balance – ie the Russians do NOT suffer from ammo shortage. The Finns need to exit more VPs than the Russians in 7 turns!
This is one of the more popular Friendly Fire scenarios. It’s Poland, September 1939 and the Poles launched an offensive against a German flank. The Poles win if 6 or more German squads equivalents are eliminated or captured. Each wooden building containing => 1 Polish squad equivalent equates to a German squad eliminated.
I am finally doing DTO!! Unfortunately for me, my first DTO scenario is also a Night scenario, something that I am not very well versed with. Then again hey : I have a GREAT opponent, so the best time is definitely now.
This scenario is an ASL classic. The Germans win by scoring 20 CVPs more than the Brits and by controlling the both Hillock summit. There’s a bombardment before the German turn but it really didn’t do much!
NVR’s 3, the Germans crept in…
My opponent conceded. Onto the next one!