4 The Commissar’s House

November 9 1942, Germans at the Barricady noticed a nice red house.   They pulled up some fresh pioneers and told them to go mess with it.

What follows is one of most beautifully crafted, and an oft played ASL scenario (150:147 G:R).

(Typo Russian Turn 3)

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FrF2 Maczek Fire Brigade

This is September 4 1939, Poland.  The Poles rushed the Maczek brigade to plug gaps in the defense.  The Germans win this scenario by taking 12 buildings in 5.5 turns.

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Here are some of the AFVs involved by the way (from the wonderful site – Tanks Encyclopedia) :

Polish

Vickers Ejw(b)

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The Ejw(b) is armed with a 47* (TK8) and a FP6 CMG.  AF2/1.

Vickers Edw(b)

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The Edw(b) has twin turrets (6×2*), each with a wz.30 7.92 MG which can be fired independently of each other.  AF 2/1.

TKS

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The TKS is armed with a FP2 BMG and the TKS(L) with a 20L  (TK6).  AF 1/0.

German

Pz IIA

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The Pz IIA was the main battle tank in Poland, spotting a 20L (TK 6 IFE 4) and a FP5 CMG.  AF 1/1.

Pz IB

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The Pz IB has a FP6 CMG that does 2 TK DRs per hit.  AF 1/1.

PSW 222

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The PSW 222 is an OT armored car with 33MP.  It has a 20L (TK 6 IFE 4) and a FP6 CMG.  AF 1/1.

1 Fighting Withdrawal

I finally get to play one of the most oft played ASL classic, the first scenario in Beyond Valor: 1 Fighting Withdrawal.  I see almost 600 games reported on ROAR!

I got the Finns and my new-ish opponent got the Russians and the balance – ie the Russians do NOT suffer from ammo shortage.  The Finns need to exit more VPs than the Russians in 7 turns!

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FrF45 Totensonntag

This is one of the more popular Friendly Fire scenarios.  It’s Poland, September 1939 and the Poles launched an offensive against a German flank.  The Poles win if 6 or more German squads equivalents are eliminated or captured.  Each wooden building containing => 1 Polish squad equivalent equates to a German squad eliminated.

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40 Fort McGregor

I am finally doing DTO!!  Unfortunately for me, my first DTO scenario is also a Night scenario, something that I am not very well versed with.  Then again hey : I have a GREAT opponent, so the best time is definitely now.

This scenario is an ASL classic.  The Germans win by scoring 20 CVPs more than the Brits and by controlling the both Hillock summit.  There’s a bombardment before the German turn but it really didn’t do much!

NVR’s 3, the Germans crept in…

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My opponent conceded. Onto the next one!

DB133 A Deadly Landscape

This scenario is played on part of the Red Barricades map.  SAN starts at 4 for the Germans and 5 for the Russians and increases to 5 & 7 respectively on Turn 2 and 6 & 8 on Turn 4.  The Russians are given the chance to open the attack but German reinforcements will come in on Turn 3 (of 5).

They largely compete for the buildings, trenches, rubble, bridge & storage .. but every sniper kill counts as well.

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KGS10 Red Ruins Roulette

In this scenario, the Russians win if they control the GPU prison (see the cluster of German concealment counters around KK35) and/or Block 31 (marked on the Map) in 5 turns. Historically Block 31 was notorious for being sniper infested, so any Sniper that situates in Block 31 Pins on a dr of 2 AND 3.