FT S4 Dilemma at Ma Po Boulevard After Action Report (AAR) Advanced Squad Leader scenario
It’s September 26 1950, Captain Stanford’s Marine’s fought to clear Ma Po Boulevard. Upon meeting a North Korean roadblock at a junction, he had to decide on whether to run straight up and clear the way to Deoksu Palace or to take the right fork and clear that road instead.
“M26 number B32 in action on a street in Seoul.” Mike’s Research
Victory Conditions & Tactical Considerations
We have three North Korean (Fanatic) Roadblocks in 3 specified locations. The main one is located at the fork of the road, where a 45LL AT Gun gets matched up with 2 medium machine guns and a Pillbox with an ultra wide CA. The North Korean player gets a choice between a second 45LL AT Gun or a 76L ART. There are 15 NK squad equivalents of various descriptions, managed by 2 commissars and 2 other leaders. They have an ATR, 6 Minefield factors and 2 Fortified Locations.
Against this the Marines have a forward team of 3 squad equivalents (one being an Assault Engineer with a Smoke Factor of 5). This is followed by 10+ squads, a M26A1 Pershing, a M4A3 Tank Dozer and a POA-CWS-H5 Flamethrower tank that I was last playing with in Okinawa scenarios!
The Americans have 7.5 turns to take one Roadblock and exit 12 VP (4 squads) or take two Roadblocks and exit 9 VP (3 squads) or take three Roadblocks. The North Koreans can stop the game when they kill or immobilise two out of three AFVs. To do that, the NKs have the aforementioned guns, as well as an ATR and 6 Suicide Heros (read: THH) that can setup HIP somewhere or bust out of a squad when the mood strikes. The confining terrain in this scenario definitely doesn’t make it tank country. The NK’s can also stop an USMC victory by taking out 19 CVP, which in this case is 6 squads + 1 fire team.
Having said all that, the BBQ tank doesn’t have to stop moving. The tankdozer has a blade that adds a +2 on a Hull Hit. The Pershing is impervious to most shots on the battlefield but can still be DI’d.
After Action Report
From the left of the map, F Company immediately started to setup their MMG and got their fire teams to probe NK concealments. The E Company came up from behind and a bit more than half went for the right of the map. The AFVs rolled down the road but the higher level Burning Wreck that’s there on setup made it a little hazardous to roll up in front of a ROF3 AT gun. Plus it’s impossible to be on the boulevard without being in DI’able range. I thought the right of the map would be a more straightforward travel but it’s confining nature made it easier for the NK defenders and didn’t facilitate armour support. By Turn 4 it’s evident that the NK’s were very effective there. A large number of broken fireteams routed towards the rear. The BBQ tank and the tank dozer lend their support on the left and found they could safely sneak shots into the boulevard. The left side met some initial set backs but were able make better progress. The AFV’s were making Bounding Fire shots where possible but they couldn’t bring it up close in most cases because of the chance of meeting Suicide Heros in Street Fighting. The strategy was to try to flank the NK’s down both sides while putting AFV fire to defenders down along the boulevard.Continue reading