Gavutu-Tanambogo CG, 3rd Assault Period

Instead of using one regiment in this Assault Period and the remaining regiment the last, I decided to go all in and land all the remaining forces in Assault Period 3.  At least the IJA won’t be able to focus their fire on either one.  Will it work?  (Losing all those demo charges in Assault Period 1 continues to hurt us .. )

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Here’s the whole series:

(Sand & Blood CG is an Advanced Squad Leader campaign about Gavutu-Tanambogo that comes with MMP Rising Sun)
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Gavutu-Tanambogo CG, 2nd Assault Period (Night Landing)

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Here’s the whole series:

(Sand & Blood CG is an Advanced Squad Leader campaign about Gavutu-Tanambogo that comes with MMP Rising Sun)

Gavutu-Tanambogo CG, 1st Assault Period

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200mm NOBA does interesting things.  For one it keeps all the heads at Tanambogo down since anyone who breaks out of concealment will be targeted.

The Marines need to move off the beach quickly and clear the island.  The issue here is to make sure that we have rout paths amidst IJA units dashing out of caves to close combat unsuspecting bystanders.

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This concludes the 1st assault period of the Gavutu-Tanambogo CG, more to come!

Here’s the whole series:

(Sand & Blood CG is an Advanced Squad Leader campaign about Gavutu-Tanambogo that comes with MMP Rising Sun)