(Update : All Gone! Thanks!)
Since the new LFT Rat Chart v2+ is coming out, I figured I should do something about my old ones (old, not necessarily used).
I’d like to give 2 away for the price of postage (expect USD4.5 for the US, 2 weeks with tracking) and sell 1.
Email me at hongkongwargamer at speedpost dot net, tell me which one you want (#1, #2 or #3), first ones to pay up gets them. I might even ask you leave a comment here, so figure something smart. One per address please, not that I am expecting requests for multiple copies ..
#1 : Give Away for the price of postage, Used LFT Rat Chart 2nd edition
Been to Mayhem in Manila & Angkorfest Siem Reap!
#2 : Give Away POSTAGE INCLUDED Unused (backup copy) LFT Rat Chart v 1
This one has a laminated cover and is in good shape.
#3 : For Sale Unused (backup copy) LFT Rat Chart v 2, USD15 + Postage
That’s half price + postage (again USD4.5 to the US).
I found a bit of history today, related to the third party publisher Kinetic Energy that produced the famous Time on Target packs.
In light of the tumultuous events in our mutual hobby over the past year or two, Mark Neukom & I have made a rather tough decision. As of June 1st, 1999, Kinetic Energy Productions, Inc. will cease design, development, publication, and sale of all products that support and deal with the Advanced Squad Leader(tm) game (including all of its Modules).
There are myriad reasons for this decision, and I will not burden you with the details here. In a nutshell, it can be summed up as a case of the amount of personal gratification that we draw from our work not being enough to overcome the amount of “grief” we receive (an unfortunate byproduct of being a Third-Party Manufacturer in today’s hobby). That, along with the stark financial reality of operating in the “red” for a couple of years running, is all the justification we need. Rather than have this overflow to the point where we would cease enjoying the game itself altogether, we’ve decided to “case the colors” of Kinetic Energy Productions, Inc., as outlined in this announcement.
Mark & I would like to take this opportunity to thank all of you who have supported Kinetic Energy Productions over the past six years. Extra special mention goes to KE Co-Founder John Knowles; KE Staffers Brian Abela and Chris Castellana; our volunteer Web-Master Bahadir Erimli; and Playtester suma cum Laude Fritz Tichy. We personally thank ALL of our other playtesters as well. The fruits of their labor show through in every one of our products, and are a key element of the success we have enjoyed in the past. These fine folk are too numerous to mention here, but you can find them listed in the credits of all our magazines & scenario packs. Finally, to those of you who purchased Time on Target magazine, and our March Madness scenario packs in the past, and/or attended the March Madness Tournament in Kansas City, our thanks as well. You helped keep our labor of love afloat for quite some time. We are quite proud of our track record, in quality and presentation, for every product we have published. In some ways, we feel gratified that our efforts have “raised the bar” and spurred others to better themselves as well, a good side-effect of the Third-party market that we sincerely hope will be allowed to continue in our absence. Further, we hope to see/hear AARs of “The Dogs of War” and other fine KE/TOT scenarios for quite a long time. However, please don’t take this as a license to freely copy & distribute KE/TOT “stuff.” Kinetic Energy Productions, Inc. (and in the case of its absence, Mark Neukom) reserves all rights to copyrights on the three issues of “Time on Target” magazine, all of the “March Madness” scenario packs, the “British Rare Vehicles” pack, and all unpublished Kinetic Energy projects (e.g., playtest packages & materials). Please respect our wishes in this matter.
Finally, please understand that Kinetic Energy Productions, Inc. will honor all orders that have been placed as of this date, and those that are postmarked on/before June 1st, 1999. Any distributors or individuals desiring to place any bulk order please contact me at firstname.lastname@example.org ASAP. Orders postmarked after June 1st, 1999 will not be processed and will be returned to sender.
Kinetic Energy Productions, Inc.
A lot of us has been frustrated with chasing after out of print ASL modules at some point in our ASL’ing lives:
Why can’t MMP use Kickstarter?
Why can’t MMP keep everything in print?
Some of us asked publicly and have gotten our answers at some point. At one such occasion, I asked MMP’s Brian Youse for his permission to post his answers on my blog for reference. Here’s what he said ..
I don’t believe we have any intention of kickstarting every, or even many, OOP game we have any time soon. 🙂
Why don’t we use Kickstarter – they take 8-10% the day your met campaign ends and everyone is billed.
A big game like Yanks/FKAC/Rising Sun/BV/etc. guesstimated costs us about 60-80k for the print runs we do, say 60k. Now we need a goal of 66k. Most Kickstarters have stretch goals (someone mentioned dice), add another few thousand. So I’m up to 70k easily as a funding point. How many games hit that dollar figure, when its a well established game (and most KS that are super successful have new minis – seems to us anyways and we’ve been watching for quite some time).
The problem is printers want to be paid in 30 days. A game like BV won’t sell -nearly- 60k in 30 days until some demand is generated. So RS, for example, has to be out of stock for a bit to build up demand.
The third real problem is we’ve had about six die-cutters in our existence. Each time requires the job be re-laid out to a die and that means proofing, because if you grab a layer badly, or something imports wrong, or any one of another issues then you’re missing the front AF or white turret ring. Our goal, of course, is to have things in a pick up the phone and say “print x thousand more” mode. Right now, I think only a few of our modules are like that. The French and the Italians need to be redone from scratch. So its not always -quite- so easy to just say “reprint AOO” – there’s some work involved and that work is just as easily spent on a new game which will sell more copies than a reprint of AOO – thus generating more income to keep doing things like paying employees, paying rent, keeping the shrink-wrapping machines repaired and well maintained, etc.
As someone said above, its a real balancing act on our end (in our opinion) to juggle new product, reprinting old product, determining what people may want next, won’t want next, etc.
It keeps Chas and Perry very busy, and me nagging them for “what’s next to keep enough rent in the bank.”
Kickstarter is very cool. It isn’t the cure-all a lot of people seem to believe it is, however. Again, in our opinion.
BTW – re: die cutting – getting an existing product ready for a new die-cutter is much, much easier than a new project (like Italians/French). We love our guy now, hope he’s in business forever, and doesn’t go nuts on price or product delay – I like our counters as much as any in the hobby, the die-cutting has been dead on balls accurate. Its an industry term. 🙂
BTW2 – while being OOP may seem like a constant state, its really a weird time-warp thing (IMO) because Rising Sun (for example) was in stock for like 3+ to 4 years. Took me by surprise, it -felt- like it was available for about 9 months. Chas had to pick me up off the floor when he said it was 4 years. Its not like some games i’ve seen / heard (Nintendo classic) which sold out in a month and is OOP for a decade.
We get occasional letters to reprint BRT (for example). That game was in stock for maybe 10 years, and we had to GIVE away the last 200 copies for what, maybe 10 or 15 bucks each? Pegasus Bridge was available for probably 15+ years and I know the last handful were sold for maybe 5 bucks at a show.
Its really tough to justify printing something that we had in stock for what seemed like forever and we couldn’t give away.
One more quick example – DAK. Reprint reprint reprint, so we did. Not a very large print run. Sold 500 of them fast. I think we sold most of the rest at a Black Friday sale over a few years for what was probably 20 cents on the dollar. 😦
We intend to reprint core modules. We will reprint starter kit “core” modules. We may reprint choice OCS and GTS. And the rest are way down the priority list…
Hong Kong Wargamer : Thank you Brian!
The ASL fanatics in New England got together two years ago and started building a scenario pack to commemorate 20 years of their involvement with ASL and more importantly, 20 years of their friendship via ASL.
This is truly a pack built by ASL fanatics, for fanatics. As such, standards are very high as these folks are well know players and scenario designers themselves.
One of the first ones that interests me is YASL#1 Full Immersion Baptism (Designer : Carl Nogueira). I was involved in its playtesting. This is the Spanish Civil War, replete with the Republican, the Nationalists, the Condor Legions and Moors with their ability to seek cover in the folds of the ground.
YASL#4 The Twin Pimples (Designer : Andy Howard), it’s British regulars and commandos pitted against Italians in the desert and at night. We are talking about 21 Italians & toys against 10 British squads and 9 commandos.
My first game out of this pack will most likely to be YASL#5 Patrols on the Trail to Hell (Designer Vic Provost) perhaps for no other reason than that I have been a huge fan of Vic Provost’s & the Bunker crew’s PTO design. This is a 5 turn USMC vs IJA jungle action that looks to be a good introduction for newer folks to the PTO terrain.
Oh hey, gritty Ground Snow at Dusk, ’44 Eastern front action in YASL#6 Hein Olshana (Designer : Robert “Kedge” Johnson). I know, you never get tired of ETO. StuGs (with no radios) vs SU76Ms!
YASL#8 Ass Backwards (Bob Tufano & Tom Morin) is the only other scenario in existence (according to ASL Scenario Archive) that features the British Archer. The Archer is a tank destroyer with a 76LL gun pointing BACKWARDS. This is a 6.5 turner that puts Panthers on the German side and plays on the Riley’s Road Map (from ASL Operation Veritable Historical Study).
Tanks ONLY action? You should take a look at YASL#9 Rack’em Up! (Designer : Ted Wilcox). This is German vs American (9 on 9), Jan 1945, Falling Snow and burnt out buildings (read : Open Ground). It’s a fast one with 4 turns.
Paratroopers on the IJA? YASL#10 Dropping Topside (Designer : Michael J “Pooch” Puccio). Two German tank destroyers vs SIXTEEN T-34s? YASL#11 Ja, Bix (Designer : Brian “Dr Death” Sullivan). It’s a 5.5 turn where both parties can vary their OB.
YASL13 Die to the Last Man (Designer : Joe Gochinski) features the CG style OB purchases that I was hooked onto since St Louis’s China-Burma-India The Lost Theater pack. The IJA may run or they may fight. It’s up to the British to figure out.
Joe Gochinski is also the designer of one of my favorite scenarios – DB099 The Gin Drinkers’ Line, featuring Hong Kong.
By the way, when I call them fanatics, they are real fanatics. I don’t just mean they play like there’s no tomorrow. This pack features some of the best ASL scenario designers. Carl Nogueira is the designer for CH Dien Bien Phu and for the upcoming Dinant CG, Tom Morin is the designer for Valor of the Guards, Vic Provost (OB14 Pursuing Kobayashi), Stephen Johns, Ted Wilcox, Michael Puccio, Ralph McDonald and Joe Gochinski & the others have long lists of published scenarios in Dispatches from the Bunker, the New England ASL newsletter.
Vic Provost – SSR: All Occupants of the Bunker Location are considered Fanatic [A10.8]
The Nor’easter ASL Tourney XX Anniversary Pack is truly a scenario pack designed by fanatics, for fanatics. It’s product that these group of friends can all be proud of. I am actually quite happy about the production (PDF) and the delivery (free & instantaneous). I know a good number of these folks personally, out of which Carl Nogueira spent the most time teaching me how to play properly. I just KNOW I am getting a top notched product. I also wish to show my support and therefore encourage more of these publishing efforts from other ASL groups around the world.
Who knows? We might even see a couple starting to come out of Asia!!
To get your own copy of Nor’easter ASL Tourney XX Anniversary Pack:
The cost of the Pack is $15.00. Please forward your payments to the PayPal account of Carl Nogueira if paying by PayPal or to:
7 Green Street
New Bedford MA 02740
If paying by check/money order, please make payable to Carl H. Nogueira.
If you have any questions regarding any aspect of the scenario pack, please contact Carl at email@example.com, or here on facebook.
To get our own subscription to Dispatches from the Bunker:
Contact Vic Provost at firstname.lastname@example.org
(I backordered all copies apart from keeping a subscription going forward, it IS that good.)