The Truth About VASL

 

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VASL stands for “Virtual Advanced Squad Leader”, a platform created by Mr Rodney Kinney for the enjoyment of ASL’rs worldwide.

On one platform you have most if not all the mapboards, overlays and counters you need.  You can play online versus anyone anywhere in the world (with Skype or Discord).  You can also choose to play via email (PBeM).  I have regular live games sessions scheduled with few of my buddies weekly.  We pick up on a saved game and make a some progress every week.  We also chat about our jobs, our families and our lives – just like face-to-face gamers do.

VASL accelerated the development of ASL communities in Asia Pacific for example, where ASL’rs are spread far and wide.  No matter where you are, for as long as you have an internet connection, you will never run out of opponents.  In fact, you can play some of the most experienced ASL’rs in the world, folks who are delighted to show you how it’s done.  Before some Asia Pacific gamers even met each other in the Singapore, Manila or Siem Reap tournaments, we have already been talking to each other on a regular basis via VASL games.  When we met, we are already old friends.

It’s interesting to note that VASL is (largely) NOT created nor maintained by the companies that publish our ASL modules.  They are NOT part of our purchases.  We don’t have ANY rights to it.  We can’t expect any level of value but yet, it’s one of the best products I have ever used  .. and it’s free, freely updated and lovingly maintained.

VASL program, maps, overlays and counters are made & maintained by a group of ASL gamers like you and me, not game company executives who also play ASL, ASL gaming consumers like you and me.

You know, ordinary people: Dudes.  Bros.  Blokes.  Chaps.

Folks who have lives, families, jobs and aspirations.  Folks who love, laugh and worry.  Folks who sometimes struggle, like all of us do, to find time to play ASL.

Folks who feel compelled to give back to the ASL community, amidst all the conflicting priorities we all have.

Each VASL counter (substitute : overlays, maps) has to be created from scratch.  Two graphics to each counter, four for a nationality that step reduces.  Each piece of info : graphics and numbers are sized for visibility.  After the graphics are done (and info properly put in), intelligence is coded in to make VASL extensions.

We want squads to ELR or Battle Harden properly.  We want Chinese counters to go “Dare Death”.  We want SMCs to go “Heroic” but not MMCs.  We want IJA squads to stripe to the correct numbers.  We want LOS strings to work from any point to any point.  We want terrain to transform properly, or have entire sets of transformation built for specific scenarios.  Should that gun unlimber when you flip it over?  Can that support weapon dismantle?

We want NIGHT to look glorious and it does.  We want SNOWscapes to look chilly.  We want PTO to look unforgiving.

Someone somewhere decided to not do something else but to do VASL, for you and I.

Someone somewhere decided to do this day after day, and to do all this for free.

Versions after versions, bug fixes after bug fixes, modules after modules – one of the best things in life IS free.  There IS such a thing as a free lunch.

Next time you deal with / report issues to the VASL crew, perhaps you can also offer to help?

Product Review : Broken Ground Design Vehicle Counters

IMG_4491H35 ScanAlan Findlay at Broken Ground Design, followed his sample sheets of German, Polish, Partisan and Axis Minors counters with a sheet of French vehicles last week.  In case you are not aware, Mr Findlay is looking to release an big suite of redesigned Advanced Squad Leader counters which includes “standard” nationalities as well as “new” nationalities.

I took a careful look at the Vehicle counters this weekend.  In the process I placed a few of my Avalon Hill French counters side by side for comparison.

Let me show you a few photos first:

 

 

My first impression is that the vehicle graphics are too small.  When I put the Broken Ground vehicles next to the old Avalon Hill counters, the graphics are indeed smaller.  The smaller graphics is unfortunately combined with a camouflage pattern that completely, well, camouflaged the outlines of these vehicles.

My next thought is then, can I tell which vehicles are Open-Topped ?

You can see for yourself from the upper set of photos where I compared the Avalon Hill counter for the Open-Topped AM Dodge against the Broken Ground one.  You can still tell that the AM Dodge is Open-Topped from the Broken Ground counter but it’s not as easy.

I wonder if it will help if the vehicles are made bigger, the camouflage tuned to a lighter saturation and shading added to bring out the vehicle contours.  Then again, I would be asking Mr Findlay to conform to a different style and would probably be asking too much.  A way to better communicate “Open-Topped” will help though.  Perhaps we can make the Movement Points a light blue (it’s on a white background anyway) like certain SS vehicle counters.

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Flipping over the counters, I like the fact that Mr Findlay decided to use a bold font on the back to improve readability.

The improvements to readability are even more pronounced on the front.  Mr. Findlay decided to put a black outline around the white symbol that is the background for the Movement Points.  Now it’s much easier to tell whether a vehicle is Fully Tracked [D1.13], Half-Tracked [D1.1.4], Armored Car [D1.12] or Truck [D1.15].

OutlinesMr Findlay has also made it much easier to tell, by accentuating the difference and adding black outlines, the difference between Fast Turret [D1.31], Slow Turret [D1.32], Restricted Slow Traverse [D1.321] and a One Man Turret [D1.322].

Both of these improvements will certainly speed up play.

These vehicle counters and the infantry counters that I have previously reviewed are both very well made.  I would even suggest that the printer did a better job with these vehicle counters than it did with the sample batch of infantry counters – evidence that previously mentioned issues are addressed.IMG_4517

Pros

  • A much more readable set of symbology and text on the counters
  • Quality components
  • An affordable way to gain access to full sets of counters

Possible improvements

  • Make it easier to discern Open-Topped vehicles
  • Tone down the camouflage so we can see the vehicles.

(All Photos are Copyrighted to the Hong Kong Wargamer.  Do not use without permission.)

Broken Ground Design

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Looking for Wargames in Toronto? (Part 2)

Looking for Wargames in Toronto? (Part 1)

I visited the “remaining” of the 4 Toronto game stores today (Hairy Tarantula @ Gerrard & Yonge’s closed).

Hairy Tarantula North

This is the right place.  Take the door to the right.

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.. and this is what you will see on your right ..

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… further down the stairs ..

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The shop itself is a cavernous (big & dark) basement, focused primarily in comics and games like Dungeons & Dragons, Magic etc.  However, if you turn left and go all the way to the back of the store, there are a line of racks with some wargames.  Years ago I found a couple of Operation Watchtower here.  Today there are less than 5 copies of GMT games (There’s a dusty copy of Nightfighter stacked up top.).  The folks there thought they have a couple of ASL magazines but I think he’s confusing other games with ASL.

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Starbucks nearby.

Looking for Wargames in Toronto? (Part 1)

Looking for Wargames in Toronto? (Part 1)

I know of four game stores in Toronto

I visited two of them today.

401 Games



This is a big store.  They have a second level that offers gaming space and game rentals.  Unfortunately they don’t have too many wargames – a medium size bookshelf of GMT games and that’s it.  No ASL.

Then I took a walk from 401 Games to Meeplemart.

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@Kinka Izakaya

Meeplemart

Meeplemart is hard to spot from the street, you got to watch the street numbers (247 Spadina) or you will walk right by.

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You want to stop at the set of office building doors right beside the first “TD” sign.  It is an office building but if it’s “247 Spadina Avenue”, this is the place.  Immediately after you walk through the glass doors, you will see a set of staircases on your left leading down.

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Go down those stairs, it’s okay.

Folks there will greet you and asked that you check your bags at the counter.  They will clip half of a poker card to your bag and give you the other half.

(I should check what companies are in this building and whether they are looking to hire…)

If you walk down the left around the counter and up ahead, you will see a couple of tall shelves with a sign saying “Wargames”.

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They carry mostly GMT & Compass games but they also carry MMP, Avalanche and other lines as well.  There are definitely more here (about two/three big shelves) than 401 Games.  I also found some boxes sitting the floor and filed under “ASL” I found 3 x ASL Journal 2 and 1 x Turning the Tide.  The guy behind the counter said “That’s because ASL sells out the quickest.”.

So here we are, I hope this allows you to find these shops quicker the next time you are in town.

By the way, on my way back home my bus passed by Hairy Tarantula North.

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Looking for Wargames in Toronto?  (Part 2) – I went to Hairy Tarantula North the next day.

 

Wanna ditch Skype?

If you play VASL with Skype and has been looking for a voice platform to replace Skype. You might want to check this out.

My opponent Will Fleming set up a server on Discord for voice comms during VASL games and text chat when hanging out.

You can install the app if you want to but you and/or opponent can run this via your browsers with no installs.

Heres the link if you want to try it out https://discord.gg/XxpxAvx

Before you ask, I don’t know what the advantages are beyond what I see on their webpage and beyond feedback from my friends. If you are young and want to try new things with us, here it is.

One of my friends look at it as “VASL lobby on steroids”.

Download Here : MWT1 Four Days to Naples

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There is a scenario design competition not too long ago: “Chimps on Computers” (a modern day version of the “Monkeys on Typewriters” competition).  My ASL mentor, Witchbottles, came up with a pretty wild design where a handful of Germans tried to delay an Allied column marauding down 5 boards.  Pete Shelling was the judge and Witchbottles came in 3rd.

If you want a game of manoeuvre, this is it.

Here’s his scenario MWT-1 Four Days to Naples for your enjoyment.  He only asked that you leave comments on this GameSquad thread if you have any thoughts or comments.

Product Review: Broken Ground Design Nationality Counter Sets

A designer in Canada, Alan Findlay of Broken Ground Design, endeavoured to rethink the whole (minus Japanese & Chinese) ASL counter set.  In the process, he also expanded into new counter designs as well – Snipers with SAN, Fanatics, Heroic Leaders, Wounded Leaders, Partisans, Berserkers, Free French and more.  Those who know me, know I am as far from a “counter-slut” as you can get – almost all of my games are on VASL.  Not only do I not have the space, I don’t have the patience to deal with physical counters.  I believe if I can do counters, I can be playing.

So I don’t like dealing with counters to start with and having seen the designs that Alan posted, I also thought they are too cartoonish to be part of ASL games.

But you know what?  These counters are NICE.  (Okay … and I was wrong.)

I am going to post a lot of pictures in this review.  I am also going to give you my thoughts and my experience with the Broken Ground Nationality counters, so you can make your own decision as to whether you should make the purchase.

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SS

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Partisans (Balkans) & Axis Minors

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French MMC

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French SMC

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Polish

Now before I continue, Alan stated two known issues :

  • Due to the short run, this batch was digitally printed. This means a higher possibility of mis-alignment with the die-cutting. The full project will use professional offset printing.
  • This batch is too thick. Four of my counters stack as high as 5 official counters. The next sample batch will be corrected for thickness.

Oh, you should also know that I don’t clip counters, not ever.  So chances are if you think these images are nice, your purchased counters will look even nicer than these.

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I mentioned that when I saw Alan’s counter designs earlier in the year, I thought they were too cartoonish.  Now that I’d seen the actual counters – they are not.  They sure look like they belong to ASL games.

I had only made cuts down each side of the rows, took entire strips out and broke each counter off by hand (stop screaming like a little girl).  The high quality of the die cut makes it possible.  However in a few instances, the back of the counters came off and shifted.

The good new is, I was able to “coax” the shifted graphic back in place with properly applied pressure (and meditation).

The graphics look terrific and the numbers are very visible, including the MMC identification letter on the top left.  The issue I have is with the smoke number.  Not only is the smoke number important by itself, the smoke number in a swapped colour set differentiates the Assault Engineers.  Not that it’s any worse that the existing counters we have, but I can’t comfortably see the smoke numbers on Broken Ground’s counters without proper lighting and magnification.

Broken Ground counters laid out a lot of SMCs.  There are:

  • “normal” leaders
  • wounded leaders
  • fanatic leaders
  • wounded fanatic leaders
  • heroic leaders
  • fanatic-heroic leaders.

I have only been playing for 4 years but I can hardly remember a leader going heroic, much less fanatic (by SSR mostly?) or fanatic-heroic.

Having said all that, having “specialised” SMC counters is nice, instead of piling on information counters on existing leaders.  If nothing else, the Wounded Leader counter will be used quite a bit.  Having Assault Engineer full squad and half squad clearly differentiated is nice as well.

Here are the Broken Ground counters against the new MMP Yanks 2 counters …

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French 1st line, Fanatic Elite, Polish Elite

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French Fanatic Heroic Leader, Wounded Fanatic Leader, Jedi Master, Fanatic Polish Hero

A couple of action shots …

A wounded leader huddles in the gully with a broken unit while the 2nd line squad is about to head into the smoke laid down by the neighbouring 1st liner in the woods

 

Here I have my AH French counters alongside the Broken Ground counters ..

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The French MMC & the 8-1 First Fired at the SS HS that Assault Moved down the path ..

I find the Broken Ground Nationality Sets to be attractive and highly visible.  The “extra” counters that Alan added are useful and contribute towards lessening the stacks.

Alan asked :

If your FtF opponent wanted to play a scenario using Broken Ground counters, would you say “no”?

No I won’t.  However the Broken Ground counters are so visible and looks so much better that it’s going to put a positive modifier on my Personal Morale Checks.  Postgame that Flame in my wallet is going to turn into a Blaze and burn a hole right through!

Any questions or thoughts, please don’t hesitate to let me know.

(All Photos are Copyrighted to the Hong Kong Wargamer.  Do not use without permission.)

Product Review : Broken Ground Design Vehicle Counters

 

“Big Data Analysis” on ASL Scenarios

This is nothing that is as sophisticated as the title might suggest.  It’s just that I got a free trial to a data visualisation software called “Tableau”, so what better data to play on it with than ASL data?

First, I took Tom Kearney’s excellent “Master ASL Scenario Listing III” from the Texas ASL website.

Years vs TO

1944 wins out.  We got a couple of ETO scenarios at around 1919!

Years vs TO 2

We clearly have a lot more Western post-Normandy scenarios.  “MTO” is the Mediterranean, in case you are wondering, this theater comes in 3rd in front of PTO.

Years vs Publishers

The tall blue line is of course Avalon Hill / MMP.  What caught my also is the very long (light blue) lead that Le Franc Tireur (LFT) has early in time.  We are probably talking about their Russian Revolution scenarios here.  The red line running along LFT is Dispatches from the Bunker (DB) and the orange Bounding Fire Productions (BFP).

Locations

No surprises here for the most part, but I didn’t know we have that many scenarios on events that took place in the Philippines!

The following are the Nationalities featured by different Publishers, ie get BFP if you want to play more Chinese OB, BFP & SP for more IJA (assuming that we all get core modules by default).

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Finally I took the 100.000+ records we accumulated on ROAR and worked out the Percentage of Wins minus Losses per Nationality.  (Get the IJA, don’t take the Canadians .. )

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Again, I am a novice when it comes to the science of Data Analysis, so please take everything with a grain of salt.  It certainly interests me though!  I hope this is entertaining for you as well.