Key to the Advanced Squad Leader Modules Before You Buy Any

Advanced Squad Leader is also referred to as “ASL”.  You’ll notice a lot of different Advanced Squad Leader modules out there and it can get pretty confusing. It helps to know there are a few large categories:

  • Advanced Squad Leader Starter Kit “ASLSK” : these are complete modules that provide low cost venues for new players to try and to learn the Advanced Squad Leader system.  
  • Advanced Squad Leader Core modules : these are modules, each containing all the counters (“orders of battle” or “OB”) for specific nationalities.  The modules are not complete games by themselves.  There are “dependencies” between modules which we will cover in another post and they require the purchase of the Advance Squad Leader Rulebook “ASLRB” (latest being 2nd edition 2nd print) to play.
  • Historical Advanced Squad Leader module “HASL” : these are modules that takes a deeper look at specific historical events.   Note that they too are not complete games and are dependent on ownership of specific Orders of Battle plus the Advanced Squad Leader Rulebook.
  • Advanced Squad Leader Action Packs “ASL Action Pack” : these are expansions to the ASL system that contains additional maps and scenarios that allow players to get right into the action.
  • Advanced Squad Leader Compatible “ASLCOMP” : these are Advanced Squad Leader variants and expansions published by companies other than Avalon Hill Game Company or Multi-Man Publishing.

I hope this provides a good framework from which you can plan your acquisitions.  Any thoughts, ideas or questions please feel free to comment!

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Why Do I Love Advanced Squad Leader?

Advanced Squad Leader

Advanced Squad Leader (Photo credit: Wikipedia)

I see Advanced Squad Leader as a beautifully crafted set of rules that simulates World War 2 era combat.  It puts you in the boots of squad leaders of various nationalities, locations and situations, encapsulated by the use of well designed “scenarios”, played on beautiful sets of maps.

The first thing I learned from the game was that combat is certainly not about walking out into the courtyard with the biggest gun and blasting away on an endless belt of cartridges.  In fact, most times it’s not even about shooting.  It’s about moving.  It’s about the interplay of time and space.  It’s about getting into the right place at the right time.  It’s about achieving your objectives with limited time and resources.  It’s about looking your people, your leadership and your equipment, and figuring out how and where they can be the most effective in the given landscape.  It’s about reducing your opponent’s capacity to compete, and that doesn’t necessarily mean shooting all the time.

Some squads get shot at and ran but their leaders are quick to get them back into the game.  Other leaders panic at the worse moment and demoralise the people they are with as well.  Some leaders are great at making their people more effective, others are better off staying out of the way.

Machine guns might jam and tanks might get destroyed by lucky shots.  Winds might change and start to blow smoke in the other direction, making it now possible to cross the street.  Reinforcements might come, concealed enemies might appear behind your lines,and that one man might run through a hail of bullets unharmed and hand-deliver a demolition pack for his enemies.

Anything can happen.

This is why I love Advanced Squad Leader.

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Coming Soon!

You’ll probably notice things in bits and pieces at this time.  I am building this blog up little by little in my spare time.  The aim of course is to produce something that will be useful for the novice and for the fellow gamer.

You are of course more than welcome to drop me a note if you happen to be checking this out.  Thoughts, ideas and encouragement greatly appreciated!