November 10, 2013 2:40 pm
So I perched on the side of a skating rink today, returning a PBeM log on BoF01 The Marco Polo Bridge Incident.
Two IJA (Imperial Japanese Army) tin cans drove down the bridge on Turn 3 to stop the Chinese from threatening their rear. As the lead tin cans drove around the woods, a Chinese squad unconcealed and started up with their light machine gun (LMG).
The range was 6 hexes. I needed to roll a 10 to hit. Moving target and the brief appearance added 4 to the dice roll (Case J), the size of the tiny Type 94 tank added 2 (Case P) .. I needed a 4 and I rolled 2,2! PPOONGGGGGGGGG!!!
So I got a hull side hit where the armour’s zero. I needed another 4 or less to kill it (2 rolls of 4 or less is a 2.9% probability).
It was a 1,2 – BOOM! The Chinese LMG took out a Japanese tankette!!
JUST HOW COOL IS TTTHATTTT?
Posted by Hong Kong Wargamer
Categories: Game Play
Tags: Advanced Squad Leader, ASL, board wargame, board wargames, Hong Kong, Imperial Japanese Army, LMG, PBEM, tank, Type 94 tankette, VASL
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That’s as good as it gets. How is that scenario? I have been wanting to try it.
By Mark Watson on November 12, 2013 at 12:58 am
[…] A Moment in ASL: LMG vs Tankette (hongkongwargamer.com) […]
By A Moment in ASL: Imperial Japanese Army in Hand-to-Hand Combat | Hong Kong Wargamer on November 19, 2013 at 10:28 pm
[…] The lead IJA tankette rolled into view around the woods and the LMG squad at the end of the street threw off their concealment, opened fire, got a side shot and blew it up! (See “A Moment in ASL : LMG vs Tankette”) […]
By BoF1 The Marco Polo Bridge Incident AAR | Hong Kong Wargamer on December 16, 2013 at 3:48 am
LMGs can be fired as ordnance?
By Christian on April 8, 2015 at 3:43 am
For some reasons that I can’t fathom right now, I always assumed that this excluded LMG specifically. I was living a lie. Thanks.
By Christian on April 8, 2015 at 6:08 am
my British 4-5-7 with LMG killed a Stug III in the Badgers Breath. The arrogant Stug drove pass my picket to lineup a shot at the Badger parking adjacent. The to hit was a 7dr the TKdr was a 3, base 4 +2 point blank modified with a -1 rear target = 1 dead Stug. Some decent tanks must also beware.
By Jim Ferrell on May 10, 2015 at 7:18 am