Victory Conditions
In 1944, partisans discerned that a HQ unit of the Russian Liberation Army (defectors) were in Golubats, on the shore of the Danube. Russian units were sent to kidnap them with partisan help under the cover of darkness. The Russians win in 5.5 turns if they exit ≧ 2 EVP of the RLA HQ unit. The setup of the RLA units were mostly predesignated. The partisans setup HIP and there’s a Russian MGB that came to support the exfiltration to the south (left) of the map. This is a Night scenario and there’s fog (+1 per hex) on the lower board.
After Action Report

One quiet late October evening …

Partisans appeared from out of the darkness and surrounded the HQ unit! The folks desperately fired into the shadows but no one could be seen. The HQ unit dug through their desk drawers but couldn’t find a single star shell. The unit camped up the street didn’t hear anything either. The Russians on the assault boat moved quickly through the fog and subdued the LMG team by the shore.

Close Combat at the HQ was over quickly. The HQ unit was bounded and dragged down the streets towards the river bank! A broken RLA 6+1 seemed to be spared, but a Russian 6+1 watched from the shadows. The RLA rescue team ran in via the top left of the map. The retreating partisans ran into some HIP’d RLA units. A few RLA units were therefore freed from ‘No Move’ counters. Someone surely forgot to bring star shells along. The LMG team on the other side of the river decided to move down and to the left. The hope was that it would reach the river bank to lay down firelanes across the (4 hex) river exit (firelanes work better in fog).

The rescue units made it to the edge of the open area on the left where the Russian kidnappers were likely to disembark. All RLA units were now on the move and pushing to the left, blocked by the bodies of Russians in the open. The Russian gunboat (green ‘cause the brown (VASL) VFS Motor Gun Boat is unusable) came in and shot up the LMG unit on the other river bank! We laid out ‘WP’ overlays on the bottom half of the map as a reminder about the +1/hex fog. The Night LV & the fog made shooting quite impractical. But of course, once you are broken at Night, you might as well be dead (game-wise) ‘cause you probably won’t rally in time (and the Russians had higher firepower).

The Russians were just body blocking venues of approach as the MGB chugged towards the shore. The RLA rescuers on the left couldn’t get much effect with their firing. They did however dispatched the pesky Russian 6+1. The RLA units in the Woods on the right jumped into Close Combat in the hopes of clearing that side quickly (or even getting an ambush and therefore infiltration). It was not to be. Reduced that Russian squad as we might, Melee ensured and that approach was blocked. The kidnapped units got dragged out to the shore.

The RLA units tried to surge through the gaps! The 447 on the far left made it through and approached the riverbank. The Russian prisoners were dragged onboard the MGB. One last chance to shoot that boat up?

Here we go. The prisoner-ladened MGB moved into sight from behind the trees. It was a +4 shot for the 447 through the fog but we couldn’t even kill our own people on board! The HQ unit was taken into the darkness.















