Advanced Squad Leader scenario BFP20 Bypassed Lehr After Action Report (AAR)
This scenario depicts action that happened on the same day as that of BFP19 Russian Style. Combat Command B’s 18th Infantry Regiment ran into “a nest” of Panzer Lehr soldiers near Mesnil-Durand and proceeded to clear them out.
Victory Conditions and Tactical Considerations
The Germans needed to take at least 4 buildings on the bottom map in 6 turns, which meant the Americans needed 12 out of 15 buildings. To do their jobs, the Americans showed up with 20 squads, 4 leaders (a 9-2!) and 5 MMGs. The Germans had 15 squads, 1 HMG 2 MMG, 4 LMG and 5 foxholes. I looked to engage the Germans quickly in the middle with our superior firepower and put some forces around the flanks, especially when we only have 6 turns. If you are setting up for this one, keep an eye out for the “v” shape formed by two straight long lanes that converge to a point at I2 on the bottom map where my opponent put a foxhole with an HMG and an MMG.
After Action Report
On Turn Two the majority of the Americans smashed themselves against the Germans at the big stone building. It’s a fight for Wall Advantage. Smoke Grenades helped us get close but a lot of the troops couldn’t hold their ground against Defensive Final. The flanking team on the left ran into the hole in the wall where a HMG+MMG combo put a fire lane through. There’s no running past this wall, one has to Advance across.
Turn 4 saw the flanking team on the left moved around the HMG+MMG firelane and scrambling in from that side. A pair of squads realized the Germans got Dummies covering the right and was converging in as well. In retrospect they could use more help because they were stopped every step of the way by a retreating MMG team (covered by the “Wall Advantage” counter” apart from the HMG+MMG anchor at the bottom of the “v”. The troops in the middle caught a lucky break when an American HS who jumped into the building Ambushed the defenders and decided to infiltrate to the space behind them! Germans started puling back but but unfortunately the Americans weren’t quick enough to stop the Germans from leaving. The Americans started massing together for a final push down the lower middle of Map 6.
The troops went for a major push down the middle of the map and was repulse in a big way. Brokies scrambled back to the big stone building and was caught (and eliminated) by a counterattacking German squad! The left flanking liberated more buildings but we ended up 9 buildings instead of 12 we needed. We lost 11 squads out of the 20 we started off with and were quite frankly out of bodies to push further.
How’s this Scenario Interesting?
This straight up infantry scenario underlined to me how much I need to spread my forces more when on the attack. We had no one behind the big stone building as the attack developed. The Germans never had to peel their eyes from in front of them until I got a HS who succeeded in infiltrating through the front lines. None of the Germans were torn about whether to stand and fight or to go help somewhere else because the attackers were so focused. The flanking team on the left did well, I should do more of that or perhaps allocate more resources to the flanks next time. The right flank had the right idea but again, not enough bodies.
Fix and flank. Fix and flank ..
We are onto BFP21 Ripe for the Picking next.