BoF2 The Polish Requiem – Advanced Squad Leader AAR

BoF2 The Polish Requiem – Advanced Squad Leader AAR

Scenario Background

By Alex79 - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=10843864

(Drawn Map By Alex79 – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=10843864)

It’s 14 September 1939.  Guderian’s Panzers broke through the defensive lines at Wizna and Mlawa.  The Blitzkrieg headed towards Brzesc-Litewski, the lost of the latter would mean the encirclement of the Polish forces in Warsaw.  The Poles fielded some old FT-17’s to stop the tide.

Victory Conditions and Tactical Considerations

The Polish 82nd Regiment fielded 4 squads onboard with an MMG and a 8-1 (plus 5 Concealment counters).  They were supported by four FT17’s from the 113rd Light Tank Company, two with CMG’s, the other two with 37mm guns.  They would have to hold the line before they were joined by four other FT17’s, 7 squads & a 8-0, an MMG and a pair of DCs.

The Germans had to run 8 squads, 2 9-1s, a 7-0 down the length of the board in 6 turns.  They were supported by 7 tanks, two of which had to arrive in the magic (VC) circle with everything intact along with 3 squad equivalents .  Turned out that was a bit of a challenge.

Advanced Squad Leader AAR

Advanced Squad Leader scenario BoF2 The Polish Requiem After Action Report AAR

The German AFVs sped forth using their sD to lay smoke for the infantry where they could!  They also looked to provoke the 37* wielding FT17C’s to shoot so they could tell which was which.  The moving German AFVs made pretty bad targets in that the 1MT (1 man turret) Poles needed at least a +4 to score a hit.  The troops then flooded forth ‘cause it was either losing by the squad or losing by the clock.  An AFV shot a FT17M and ATR shot another.  A Bounding Fire shot from behind killed a FT17C.  The other one’s peeling off.  The German lucked out in the Polish turn when one of their 75*s PzIVC scored a hit on the unconcealed MMG in the Board 4 double hex wooden building and they eventually encircled and overwhelmed the tenants there.

Polish reinforcements arrived.  A stack got rather unlucky and was shot and broken by a low power shot (it’s always the low power shots that kill).  A pair of FT17C’s appeared ominously BEHIND us.

Plus you know what?  I already X’d one Gun and malf’d another one at this stage.  That’s five left and I needed two.

Advanced Squad Leader BoF2 Polish Requiem After Action Report (AAR)

The Poles blocked up my left flank!  The pair of reinforcing FT17C scored a critical hit on one of my AFVs while a second German tank got recalled – four left.  A PzIIA and the ATR HS went after a FT17C.  That thing failed its non-platoon movement roll and had to stop!  Down at the bottom of the map, a PzIB tried to speed away after FTR’ing the stack of broken Polish reinforcements.  The Polish 8-0 had a DC and looked to exact revenge but yet failed his PAATC and was pinned and separated from the rest of his troops.  (Note: I played this wrong because SMCs are exempted from PAATC’s.  This would have been interesting in that it might have taken me down to three functioning AFVs.  My apologies to my opponent.)

CrazyWearyAfricancivet size restricted

Advanced Squad Leader BoF2 Polish Requiem After Action Report (AAR)

It was Polish Turn 4 and the Germans only had 2 MPh’s left to make it to the magic circle!  From the looks of it we could BARELY make it especially with that bloody grain field there.  I needed to do something about the 3 MGs (two FT17Ms and an MMG) on the bottom left.  To that end, a PzIIA ran to the end zone to spook them a bit and the ATR team went up the hill.  That ATR’s also there to cover the pair of AFVs that went up the other side of the hill to face off the FT17C(37*) closing the range behind us.  The rest of the troops hurried across the board as fast as they could.

Advanced Squad Leader BoF2 Polish Requiem After Action Report (AAR)

The pair of FT17C burned another one of my PzIVs on the hill – three left.  The PzIIA in the end zone shot one of the FT17Ms and the ATR team shot the other, but wait, there’s more – the Polish MMG malf’d itself out.  You really can’t do anything wrong when the stars line up!  The other AFVs tried to laid down smoke but none of the sD’s worked.  Nonetheless, it’s time to rush it or lose it.  We made it to the other edge of the grain field, CX’d but otherwise intact.  The Poles conceded.

How’s this scenario interesting?

BoF2 A Polish Requiem has long been a classic.  It’s a whirling dervish of a battle!!  Polish AFVs were slow but those 37* kills on a 7, pretty respectable considering most German AF’s 1.  The German forces might seem overwhelming but these guys were tied to a timetable.  If the player on the Polish side keeps his PMC (read: Personal Morale Check) he might win this scenario yet.  The German AFVs might X themselves out or folks might get delayed just enough.  Had the Polish MMG at the end zone not X’d out it would have been harder for the Germans.  Scoring 37 (Poles) vs 27 on ROAR, I recommend this scenario unreservedly.

RPT1 (Part 3) Ferenc Jozef Barracks – A View of Advanced Squad Leader Scenarios

Turn 2 Hungarian - PFPh

Turn 2 Hungarian – PFPh

We are back on RPT1 Ferenc Jozef Barracks.  Just so everyone remembers, the Romanian 9th Cavalry were the attackers and the Hungarian 1st Tank Division were the defenders.  This engagement was part of the horrendous 100 day siege of Budapest.  The Hungarians were fighting along Nazi Germany and the Romanians were Russian allies.  The goal of the scenario is for the Romanians to capture the barracks (marked with a yellow “V” by Don) seen on the top left of the map within a 5 turn (10 mins in real world) time frame .

Turn 2 Hungarian

The above was what it looked like at the start of the Hungarian Turn 2.  The Hungarians started moving back towards the barracks while keeping their guns pointed to areas where their Romanians pursuers would need to cross.

Turn 2 Hungarian DFPh

Turn 2 Hungarian DFPh

The Romanian 9-2 squad leader hiding all along together with a squad and a shiny new medium machine gun (in the middle on the bottom, circled in orange) decided it was the best time to come out of concealment and open fire at the Hungarians who came into sight.  Unfortunately the MMG went the way of the flamethrower and clonked out on the first volley!  Apart from making a mental note to launch a complaint against the armoury after the engagement there wasn’t a lot he could do.  The other chaps in the building to the bottom right heard the ruckus and joined in as well but they then realised they no longer had line of sight.

The Hungarian defenders did a beautiful job slipping away towards the barracks whilst staying in concealment.  (Note to self : watch & learn)

Turn 3 Romanian

Turn 3 Romanians DFPh

Turn 3 Romanians DFPh

The Romanians orchestrated a series of moves in the hopes of stopping the bulk of the Hungarians from reaching the barracks.  On the righthand side of the map, the Romanians successfully kept the 2 Hungarian squads (circled in yellow) distracted while they double-timed a number of squads up the boulevards to the west.  They also intended to engage and even kill a few of the Hungarian squads by hand to hand combat where they could.

On the bottom of the map, the fuming 9-2 squad leader and his squad (circled in blue) who were dragging their broken MMG across the street (Note to self: use “Dash” next time) got pinned under heavy fire.  So there they were, hugging the ground and cursing up a storm in the middle of the street.

The orange line through the street on top was where the Romanians planned to shoot at the Hungarians who would need to cross over to the next building on their way to the barracks.

Turn 3 Hungarian RPh

Turn 3 Hungarian RPh

The Romanians (circled in red) tried to grab a couple of the escaping Hungarians, but in both instances they were ambushed instead!  The Hungarians decided to withdraw and slipped away while the Romanian attackers were still hugging their guns in fright.

So here we are at the start of the Hungarian Turn 3.  The Romanians have only 2 turns left and the Hungarians has done an elegant job in slipping away intact as a force while mostly staying under concealment.

Will the Romanians catch up to the Hungarian masters of defence?  Keep an eye out for Part 4 of RPT Ferenc Jozef Barracks!

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