On June 7 1944, one day after the Normandy landings. the 101st Airborne (“Screaming Eagles”) was sorting themselves out from all over the Cotentin Peninsula and was tasked with securing the eastern approach to the American landing at Utah beach. Vierville-sur-Mer was a major traffic thoroughfare. Although the Americans secured it earlier they had to moved westwards towards the German strongpoint of St. Come du Mont (see Mission Albany).
There are three groups of symbols in this map of Normandy. The one on the top left is Utah Beach, the one on the bottom left is St. Come du Mont which was a German stronghold. The group to the right is Omaha beach and a bit inland from Omaha Beach is Vierville-Sur-Mer.
An assortment of German units took the opportunity to deliver a counterattack and among them, the elite 6th Fallschirmjäger Regiment. This day would see an all out brawl at Vierville-sur-Mer, paratroopers to paratroopers.
Erwin plays the Germans and I the Americans. We decided to play this Advanced Squad Leader Starter Kit Scenario with full Advanced Squad Leader rules. The Americans win if there are no “good order” German units in the four buildings marked with “V”s on the map. By the same token, the Germans need to keep a “good order” unit in at least one of the four buildings at game end (notice the Americans have the last move).
Turn 1 German Movement Phase
Some elements of the 1st Battalion, 506th Regiment of the Screaming Eagles were making their way through the center of town when German units (1058th & 919th Grenadier Regiments) appeared from different directions. (Right edge of the map is North.)
The Americans went straight to work. Two full squads and the 8-1 leader went to the key buildings in the southwest, the other elements went to the northeast to meet up immediately with the 1058th Grenadiers. The southwest element could potentially be isolated and might find itself fighting a much tougher battle until reinforcements arrive. Their mission was to play for time. The northeast element was to clear the way for the reinforcements and were free to play to their strength in the attack.
Turn 1 American Close Combat Phase
Other American elements started to arrive. They used the grain field (which is in season) to make it across the open ground, using a building for cover. A potential danger was that new German elements might appear behind them and cut them off from their rout paths. So one squad stayed behind in the woods as the rear guard (circled in orange on the map above).
Turn 2 American Movement Phase
A broken American squad on the south west decided to step it up, rallied and went fanatic (battle hardened, marked by the asterick). In their desperation, a hero arose in their midst! The reinforcing Screaming Eagles lost no time in closing with the 1058th Grenadiers on the northeast. Hellbent on blasting their way through, they also drew fire away from their brothers who followed. The German paratroopers arrived from the south east as well. They carefully made their way through the woods towards the sounds of battle. (Right edge of the map is North.)
Turn 3 German Advance Fire Phase
The 919th Grenadiers crossed the street in the south-west and pressured the squads on that corner of the intersection. At the same time the 6th Fallshirmjäger moved to slice the battlefield in half, isolating the 8-1 and his little group. To the north (right edge of the map), the Screaming Eagles couldn’t break through the 1058th Grenadiers. They needed to clear a way to town fast ‘cause the key buildings are falling to the Fallshirmjäger soon, which also means they and their arriving brothers would all be standing outside the grain field with no protection if they couldn’t get into town.
Turn 4 German Rally Phase
The Screaming Eagles managed to get into close combat in the north. A half squad was killed when they went in for hand to hand with a German squad and their 8-1 leader. On the other side of the block an American half squad ambushed their German counterpart when they broke into their building. The Americans slipped through to the other side and met up with the American paratroopers that were holding the Fallshirmjägers at bay. However the American’s hold on the key junction was strained as they endured volleys after volleys of German fire.
So here we are at the start of Turn 4 in a 5 turn scenario. Will the Germans succeed in capture at least one of the buildings at the intersection and hold off American attacks?
How about coming home everyday to 30 mins of PBeM game over VASL?
Whether you are a fellow newbie who would like to learn together or an experienced ASLer who don’t mind helping me up the curve. I play to enjoy and to learn. Please message me at jackson-dot-kwan-at-gmail-dot-com!!