This 1943 scenario offers the Russians a 200mm Rocket OBA with a preregistered hex. The 200 mm is a massive but a one shot deal and it wanders by half a dr. You can’t aim nor correct the thing (it’s automatically inaccurate)! I started the scenario off being less than thrilled about the usefulness of it.
Since Rocket OBA uses a Harassing Fire’s Blast Area, I figured this thing will touch a 5/6 hex area (the rules don’t say whether the error’s rounded up or down.) The GameSquad crowd pointed out there are certain merits to holding off on it so that the Germans will avoid crowding. I put my PreReg hex on 63Q10.
The Russians (I) pushed through the middle – first by largely Assault Moving on board to avoid damage from the various machineguns trained in my direction. Then the Russians executed a Human Wave to rush into the woods ahead. I’d love to say it’s a brilliant move but reality is that I benefited hugely from my opponent’s horrible die rolls.
Oh yes, the Russians get points for taking the multi-hex buildings and by rushing units into the circled area on the right of the map. The Russians win when they stack up 8 points.
This one’s an interesting scenario. I read the VC wrong though, or really, I didn’t really understood the VC. The VC called for 8VPs and the Russians can achieve it in one of two ways:
- Get all the buidings in the middle of the board, rubble or not, they total to 8VPs;
- Move 8 units into the circle, AFV or squads.
The defender has to get the right balance between defending against the two – defend the buildings and risk getting surrounded or backup to the rear and risk losing the buildings.