Gavutu-Tanambogo CG, 1st Assault Period

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200mm NOBA does interesting things.  For one it keeps all the heads at Tanambogo down since anyone who breaks out of concealment will be targeted.

The Marines need to move off the beach quickly and clear the island.  The issue here is to make sure that we have rout paths amidst IJA units dashing out of caves to close combat unsuspecting bystanders.

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This concludes the 1st assault period of the Gavutu-Tanambogo CG, more to come!

Here’s the whole series:

(Sand & Blood CG is an Advanced Squad Leader campaign about Gavutu-Tanambogo that comes with MMP Rising Sun)

FT196 Spittelmarkt

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I am not confronting any defenders directly but relentlessly seek to push deep and to constantly flank while the tanks followup to deliver the head on blow.

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The Russians only have two turns left to crush everyone in the little yellow circle.  My opponent think his defenders are falling apart but I think the reinforcing German conscripts will take a while to clear just by standing around.

Feels like fine time to up the ante.

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