RPT1 (Part 1) Ferenc Jozef Barracks – A View of Advanced Squad Leader Scenarios

Siege of Budapest

Historical Background

This battle is part of what’s considered one of the bloodiest city fight ever – the 102 day siege of Budapest between December 1944 to February 1945. Soviet & Romanian troops laid seige to Budapest in their drive towards Berlin. Hitler declared the city “Festung Budapest” (“Fortress Budapest”) and so it was to be defended to the last man by German and Hungarian troops. This battle was particularly vicious in that its inhabitants were never evacuated and their suffering continued long after the city’s surrender on February 13 1945.

Scenario “RPT1 Ferenc Jozef Barracks” took place on Jan 12 1945 at the Ferenc József Barracks which is located between Kerepesi Road, Hungária Boulevard and Pongrác Road. I tried to locate the area on Google Map. To those of you who are more adept in the subject: I’ll be very appreciative if you will correct me on the matter.

Initial Setup

Initial Setup

The Setup

Romanian 9th Cavalry enter the board from the north-eastern side (botton right) of the map. Their goal is to clear the barracks (marked with a “V”) on the south-western side (upper left) of the map of any good order Hungarian units within five turns. Considering the 2 mins turns in Advanced Squad Leader, this exchange allows the Romanians 10 mins to meet their objectives. Each hex in Advanced Squad Leader represents about 40 meters. The Romanians need to go about 10 hexes (400 meters) straight up the street from middle of the map up towards the left just to get into a position where the they can attack the barracks. That’s 2 turns of out of 5. Considering the first turn is for entry and for trying not to get killed over open ground (off-board is open ground), the Romanians has only two turns left for fighting. This will have to be a maneuver war.

The Hungarian 1st Tanks Division start the scenario concealed in concrete buildings. Somewhere among the open windows there is a heavy machine gun pointing at the open ground below.

In real life the battle was so savage that all the officers and the NCOs of the attacking Romanian companies were killed but they did capture the barracks.

I hope I can do the same.

This is my first ASL game with an opponent (“PBeM” – Play by Email).  I am really appreciative of the tutorage of my good friend Don “Zovs” Lazov. Zovs’s a terrific teacher who’s  bringing the ASL rules to life for me. As you can see, he opts for a forward defense. This allows him to take out some of the Romanians right at the start.  As I am on a tight schedule, Zovs doesn’t have to kill me, he only need to delay my advance while he backs off into the barracks itself.

How do I beat this defense and clear the barracks in 5 turns?

How do I even engage the Hungarians without getting mauled over the open ground?

More on this later.

ax347Shu347S

How about coming home everyday to 30 mins of PBeM game over VASL?

Whether you are a fellow newbie who would like to learn together or an experienced ASLer who don’t mind helping me up the curve. I play to enjoy and to learn. Please message me at jackson-dot-kwan-at-gmail-dot-com!!

Source used 

See also

Google

How To Play Advanced Squad Leader With Anyone Anytime Anywhere

Young Tibetan Buddhist monks smiling and happy...

Young Tibetan Buddhist monks smiling and happy, double dorje room, Sakya Lamdre, Tharlam Monastery, Boudha, Kathmandu, Nepal (Photo credit: Wonderlane)

Unless you already know someone who plays Advanced Squad Leader and assuming that I perked your interest so far, one question must have crossed your mind or have even smothered that fledgling spark of interest already:

Who am I going to play with?

The good thing about Advanced Squad Leader is that the user base is very strong. It’s a niche market but the user base is enthusiastic, sociable and thanks to the Internet, connected. The Hong Kong Society of Wargamers for example, meets and plays regularly.

This might be where you realize that your issue is not one of people, but of time. We got careers. We got families. We got obligations. It’s not easy to get together regularly for games. For me who’s a novice (read: n00b) at Advance Squad Leader, I need LOTS of play time if I am ever going to be any good.

VASL is a platform developed by Rodney Kinney that provides virtual map boards, counters and mean of communication so that two players anywhere in the world can play each other in real-time or NOT in real-time.

Playing VASL “live” via VASL servers allows two players to be location independent. VASL by email allows two players to be TIME independent.

Using VASL to play ASL by email is known as “PBeM” or really “ASL PBeM”.  Let me explain.  An Advanced Squad Leader turn is broken down by phases, some phases are interactive, others are not.

  • Rally Phase (Non interactive)
  • Prep Fire Phase (Non interactive)
  • Movement Phase (Interactive)
  • Defensive Fire Phase (Non Interactive)
  • Advance Fire Phase (Non Interactive)
  • Rout phase (Non Interactive)
  • Advance Phase (Non Interactive)
  • Close Combat Phase (Interactive)

The interactive phases like the Movement Phase and the Close Combat Phase are phases where control needs to be passed back and forth a couple of times between the two players (and these are best parts of the game). This is where the game takes time. However, the non interactive phases can be sequential – one player can complete what he/she needs to do before passing “control” off to the other player – which makes these other phases quicker in execution.

As you move your counters around the VASL map, VASL records all your moves in detail to a log file. At appropriate points in a turn, you stop your actions and send that log file to your opponent. Your opponent opens your log file on his/her VASL program and playback YOUR MOVES step by step and he/she can stop the playback at any point to interject his/her actions when needed.  Your opponent will have his/her actions recorded on another log file and will send it back to you and you will then playback his/her moves.  The interactivity of the game is essentially time-shifted, along with any commentary (and taunts) that each player elect to insert between his/her actions.

So here we go : the question “Who am I going to play with?” should no longer stop you from diving into the Advanced Squad Leader world.  

You can:

  • Bribe your friends to play with you.
  • Join the good people at The Hong Kong Society of Wargamers who runs ASL games and tournaments regularly
  • Play anyone in the world “live” via VASL (and the VASL server)
  • Play anyone in the world at anytime via VASL PBeM

Questions?  Please let me know!

How about coming home everyday to 30 mins of PBeM game over VASL?

Whether you are a fellow newbie who would like to learn together or an experienced ASLer who don’t mind helping me up the curve. I play to enjoy and to learn. Please message me at hongkongwargamer-at-disroot-dot-org!!

Resources:

Google

Advanced Squad Leader Resources For You

2nd Cavalry Regiment counter-IED training

2nd Cavalry Regiment counter-IED training (Photo credit: U.S. Army Europe Images)

Happy weekend, folks!  Instead of putting out another post I figured I should build up the 2 resource pages on the site :

  • ASL Getting Started – where and how I got my Advanced Squad Leader modules and accessories together
  • ASL Resources – all the best Advanced Squad Leader related resources

This is certainly work in progress.  My wish is to put together something convenient and valuable for Advanced Squad Leader enthusiasts like myself!  Please let me know if there are sites that helped you in your development into a great Advanced Squad Leader player!

Google

Don’t Worry, You Can Always Find An Opponent For Advanced Squad Leader

pondering life

pondering life (Photo credit: Chimpr)

Let’s say you found this blog because you are looking for more information on Advanced Squad Leader.

Let’s also say instead of looking for rules forums or after action reports (“AARs”), you are trying to decide whether to take the plunge or not.

At some point you must wonder, with a game this sophisticated (and a rulebook this thick), who’s going to play with you?

If you are in Hong Kong, the first answer to that question is : the good people at the Hong Kong Society of Wargamers. They hold regular games and meetings on the weekends.

The second answer to that question is, and this one’s location independent, people around the world. You should know that there’s a (free) computer program that runs on Windows as well as Macs called VASSAL. VASSAL is a platform that allows people to play virtual adaptations of boardgames in real-time over the internet or “asynchronously” via email.  This is not a computer game per se.  It’s a computer hosted set of maps and counters (plus dice and charts) that facilitates the meeting of opponents around the world.

  • AdvancedSquadLeader.net has a section dedicated to VASL or Virtual Advanced Squad Leader.  This is where you download VASSAL and VASL, the module (“mod file”) for Advanced Squad Leader.
  • This is where you download the maps.  The number of maps available might be overwhelming but you will come to appreciate the comprehensiveness of it all.  You can really play most scenarios with this setup!
  • This is where you download the “extensions“. Extensions are useful widgets that helps with gameplay.

The Homefront Wargame Center gives you terrific instructions to the setup and the usage of VASL.  When you get around to trying an “asych” game of Advanced Squad Leader with someone in a different timezone, you should know there are certain protocols to follow – “The Joys of VASL PBEM” by Matt Romey.

So there is absolutely no reason to worry about finding opponents.  VASSAL and VASL open the world to you!

I hope this helps you and I look forward to any comments/questions.

Google

Protecting Your New Advanced Squad Leader Rulebook

IMG_6108The Advanced Squad Leader Rulebook 2nd edition (“ASLRB”) is finally in print again!

I got mine from a tiny store in Mongkok two months ago.  The Advanced Squad Leader Rulebook is massive: it’s a big box-file full of instructions to the best simulation in the history of board wargaming.

I have been working hard at learning it.  The punch holes in some of the pages are already showing tear.

To protect my ASL bible, I have two options:

  • Plastic punch hole ring reinforcement stickers
  • Plastic page protectors

Plastic punch hole ring reinforcement stickers

Unfortunately, the punch holes on the pages are too big.  I can’t find ring stickers that are the proper size.

Plastic page protectors

This is the pricier option but this is what I ended up doing.  Not only are the holes protected from frequent reference, entire pages are now protected from food stains and beer spills!

Since each page is thicker with the plastic page protectors, I split the rulebook into two box-files.  (I found a problem: I couldn’t get the holes in the plastic page protectors to work with the 3 rings in the original Advanced Squad Leader Rulebook binder.)

There are less than 250 pages in the rulebook – the standard set of rulebook sections plus sections F, G, Solitaire and a couple of Zs from ASL Journals.  I bought 5 packs of A4-s size Kokuyo”Clear Book” refills that has 50 plastic page protectors each and I got two double ring box files.  I put sections A to E in one box file and the rest in the second one.

Now I feel a lot more comfortable flipping through the protected pages in the less congested box-files!

To make the box-files look more authoritative,  I scanned the Rulebook cover and spine.  I want to get the images printed on A4 size stickers and put them on the front and spine of my box-files.  They will look pretty nice when I’m done.

What do you do to protect your Advanced Squad Leader Rulebook?

Recommended Links:

Google

Which Advanced Squad Leader Module Is Which And Which To Get Before Which

English: Signpost.

English: Signpost. (Photo credit: Wikipedia)

There’s a particular “dependency” between the Advanced Squad Leader Core Modules that dictates the order in which you acquire them.

Firstly, it’s important to know that most of the rules are in the Advanced Squad Leader Rulebook (2nd ed).  The reason I said “most” is that some of the chapters are contained in the modules.  There are also updates and corrections (errata) published periodically.  That’s why the Rulebook is not bound but housed in a 3 ring binder.

Secondly, the Core Modules do NOT standalone like the Advanced Squad Leader Starter Kits.  They each contain:

  • Counter sheets that pertains to combatant countries in the Second World War.
  • Numbered maps depicting playable terrain that can be freely combined as each game scenario dictates.
  • Scenarios – situational setups with historical background, maps and counters involved, game turn limits that gives you three-hour games to campaigns that goes for days plus victory conditions. Quality of scenario design is a key element that makes Advanced Squad Leader fun.

Thirdly, this is where core module dependency comes in :

Scenarios contained in the modules, ASL magazines and 3rd party companies call for map combinations and combatant country counters that are sold in different modules.  

For example : You need at least the Japanese counters plus the US Marines and/or the British to play any PTO (Pacific theater of operations) scenarios.  That requires the ownership of a number of modules to play.

So here’s a brief description of the orders of battle provided by each Advanced Squad Leader Core Module:

  1. Beyond Valor : Russian & German units (“order of battle“) plus some Finnish units.  This is the first core module that anyone should get.  
  2. Yanks : US order of battle (European theater of operations)
  3. For King & Country : British order of battle.  This replaced West of Alamein as the provider of the British order of battle.
  4. Rising Sun (coming soon) : Japanese, Chinese and the US Marines.  This is the relaunched combination of Code of Bushido and Gung Ho.
  5. Croix de Guerre : French order of battle

Others :

  1. Doomed Battalions : Allied Minors
  2. Hollow Legions : Italian order of battle
  3. Armies of Oblivion : Axis Minors
  4. Partisans : well, partisans of various European countries

Top notched resources:

I hope this gives you a better idea of how to acquire your Advanced Squad Leader modules!  Please let me know if you have any questions!

How about coming home everyday to 30 mins of PBeM game over VASL?

Whether you are a fellow newbie who would like to learn together or an experienced ASLer who don’t mind helping me up the curve. I play to enjoy and to learn. Please message me at jackson-dot-kwan-at-gmail-dot-com!!

Google

The Advanced Squad Leader Starter Kits Are A Great Way To Start!

Advanced Squad Leader Starter Kit #1

If you have seen the Advanced Squad Leader Rulebook, it looks pretty daunting.  It is housed in a box file – yes, it is big and it is heavy (Shipping weight : 6 lb according to Amazon).  However, a lot of wargamers also think it’s the best simulation/game of all time!  Knowing, learning and seeing the rules manifesting themselves during gameplay is part of what the grognards enjoy as well.

Personally I don’t know of another game system whose rulebook is sold separately from the rest of the game.  So if you are looking for some assurance before plunging in, I can understand.  I had the same thoughts not too long ago.

Advanced Squad Leader Starter Kits offer a rulebook that is much more palatable and a self-contained game set that is much more economical so you can make an informed decision.  Unlike the full Advanced Squad Leader modules, the Advanced Squad Leader Starter Kits (ASLSK) stand alone, even from each other.

You do not need to buy all four.  

The rulebook for each builds on each other.  For example: the rulebook for ASLSK#3 is the rulebook for ASLSK#2 with more rules for tanks and armoured cars, with the additions highlighted in a different color.  So even though you probably won’t find ASLSK#1 and realise ASLSK#2 in short supply (although I just saw a copy selling at a bookstore in Kuala Lumpur last week), all you need is to get ASLSK#3.

Aids That Helped Me Get Started with ASLSK

There are of course a lot of tutorials on the internet as well, I rather enjoyed Eddy M. del Rio‘s (aka edelrio) ASLSK Tutorial Examples of Play which be found here.  There’s also Daniel F. Savarese’s ASL Starter Kit Explained.

There are actually a lot more top quality resources on the internet prepared by top notched wargamers.  I will tell you about more of them in my other posts.  The one thing you will find out about ASL wargamers is that they are a very sociable and helpful lot!

If you are an experienced ASL wargamer, please comment and let us know: what helped YOU?  Thanks!

Related articles

Google