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Gavutu-Tanambogo CG, 1st Assault Period
200mm NOBA does interesting things. For one it keeps all the heads at Tanambogo down since anyone who breaks out of concealment will be targeted.
The Marines need to move off the beach quickly and clear the island. The issue here is to make sure that we have rout paths amidst IJA units dashing out of caves to close combat unsuspecting bystanders.
This concludes the 1st assault period of the Gavutu-Tanambogo CG, more to come!
Here’s the whole series:
Assault Period 1: https://hongkongwargamer.com/2017/04/23/gavutu-tanambogo-cg-1st/
(Sand & Blood CG is an Advanced Squad Leader campaign about Gavutu-Tanambogo that comes with MMP Rising Sun)
FT196 Spittelmarkt
I am not confronting any defenders directly but relentlessly seek to push deep and to constantly flank while the tanks followup to deliver the head on blow.
The Russians only have two turns left to crush everyone in the little yellow circle. My opponent think his defenders are falling apart but I think the reinforcing German conscripts will take a while to clear just by standing around.
Feels like fine time to up the ante.
ETO & PTO graphics
New Logo Design …
The Tank Museum, Bovington UK
How I got there : I took the South West Train from Waterloo Station in London. The ride is about 2.5 hours. I then walked for about 30 minutes from Wool to Bovington.
This is their website : The Tank Museum
A few minutes at RB3 Bread Factory #2
Sam Belcher’s Handcrafted Dicetowers
John Hill, Designer of Squad Leader, Jan 12 2015
“Crossing the Moro” by Lone Canuck, Pictorial
Got up on this fine Saturday morning after two days on the road and decided to give the mailbox a peep … found this delivered by Helen & Chris at BattleSchool today! George Kelln’s (Lone Canuck) description of the scenarios therein.