Want a cool M36 Tank Destroyer t-shirt for Christmas? I put one together for myself and left the design up in case you want one too, for yourself or your opponent.
I worked in Bangkok for more than 6 years. Thai people are unfailingly nice but even for all of you who are young and slim, there are times when you can’t help but feel a little lonely.
There are times when you would wonder, as exotic as this city is, perhaps you’ll find a wargame store?
I found one : Battlefield Bangkok
I am going to tell you how to get there. I am nice like that.
Bangkok has an elevated rail system [ElRR B32.1] called the “BTS Skytrain”. Everything’s in Thai & English so it’s not hard to navigate. Get to a station called “E11 Punnawithi”.
Once you get off the train, head towards the south exit, marked “Exit 6”. You will find yourself walking along an elevated walkway under the elevated train tracks. This keeps you away from the busy streets.
When you see this, you should be ready to get off the elevated walkway and to make a left turn down the street.
You will see local food stalls and lines of motorcycle “taxis” as you walk eastwards.
Don’t you feel at least a slight twang of excitement finding yourself walking towards the “Golden Pearl Hotel”, named like a bad 70s Hollywood movie? Oh, if street food is not your thing, you will be happy see a courtyard of restaurants on your left.
This is the Golden Pearl Hotel. Go up those stairs.
This is Battlefield Bangkok.
Once you push through the door, remember one thing [ALERT! ALERT!]: take your shoes off and put them on the rack.
It’s a nice and airy place, with plenty of tables for people to game. There seems to be another room behind doors where folks were playing. I could only hear them. Either that or they were unsuspecting victims of some sort. I am rather happy about it either way because I was scouting this place out as an Advanced Squad Leader tournament venue!
This guy here seems to be the owner. I asked him for permission before I started taking photos and then I was too busy looking at the racks. They have board wargames but it’s mostly miniatures.
So here you go. Please let me know if you have any questions or if you have made it here as well!
It’s September 22nd 1944, Warsaw. The 1st Polish Army, fighting under Russian command and the Polish Home Army (the famous “Kampinos Battle Group“) defended the Czerniakow Bridgehead withdrawal against Kaminiski’s White Russians, fighting under German colors across the Vistula.
The “Germans” need to take more CVPs than the “Russians” and have enough on Board 8 to exert 20 unmodified FP at the end of 10 turns.
- This is a good German management team, 7 leaders totaling -5 Leader mods.
- The Poles have numerical superiority : 27 squads vs German’s 15 (balanced off by half the team having bad ELR). We have a force that will happily swap bodies in CC.
- The 1st Polish Army need to recover quickly post “bombardment” and re-situate to interdict where the Germans decide to cross in force.
- The Poles don’t have the firepower to engage the Germans inside buildings and have to seek shooting opportunities in Open Ground.
The Poles had been able to delay the Germans at the crossing enough to for the Kampinos battlegroup to resituate. Once the Germans bring their machine guns into the buildings acrossing the river it will be much tougher for the Poles with their lower firepower and shorter range. I would have to figure out how to take maximum advantage of our stealthiness, MOLs and sewer movement (ie, fight up close).
The Germans made an approach to the bridge on the left as well. As a result I need to retain forces to the left of the board. I have a squad, an LMG plus a -1 leader HIP’d at the G/F of the building where you see Defensive Fire going to the DM’d German stack (red dotted line). Unfortunately they will never get to leash hell on the bulk of the German forces since we decided to end the game here.
The date is June 21 1940. A unit of the Italian mountain infantry, the “Fenestrelle” battalion of the 3rd Alpini Regiment launched an attack on the French Chasseur Alpins (“Alpine Hunters”) at Abries. The Chasseur Alpins are informally known as “Les diables bleus”or “The Blue Devils”. This scenario’s designed by Mr Alexandre Rousse-Lacordaire “in memory of [his] great-grandfather Capitaine Télèphe Rousse-Lacordaire (111th BCA) KIA on August 27th 1914.”
This is an Advanced Squad Leader scenario from LFT14 Italians : FT225 Blue Hell at P.A. Abries. The Italians are to score more CVPs than the French (and to grab 3 buildings/pillbox) in 7 turns. The Italians have three attack groups that can setup from four different areas. That makes for a rather large area that the French has to worry about. Whichever side has higher CVPs win but the Italians can also gain CVPs by claiming buildings on the top left quadrant of the map (top half of the map and left of the white dotted line).
The Italians opened quite nicely from the valley. I focused on shortening my lines and bringing the French forces together and traded space for time. The issue is that I could have takened better advantage of the Italians having to cross open ground with 6 morale. My OBA went silent quickly after a couple of Access. The Italian artillery was still going strong on Turn 6, wrecking havoc all along the French retreat. The Italians avoided open ground and got stuck up the hills on the top right. The French defenders on the top right were able to scramble back and really had to do so when the Italians started threatening the hills to their immediate right. The Italians didn’t go for the bottom left either but went up via the middle where they get better cover (but slower progress). So far we have been able to fall back just ahead of the Italians and avoided Close Combat. Unfortunately we had to move out of the woods when the Italian artillery started coming in.
By Italian Turn 6, the French were behind by 4 points, but that’s not counting the buildings ceded and the buildings the Italians will move into in the remaining turn. We failed to put ourselves in a position to surround and kill their brokies. Hard to rally as the Italians might be, they do rally. Their OBA continues to wreck havoc on our positions, aside from hindering our ability to relocated. One more Italian red chit and it would be gone, but there’s no chance of that now. A French counterattack in the cards (down in the middle of the board)?
I should have read the Victory Conditions more carefully and shouldn’t have retreated out of the hill in the middle of the map. Apart from killing more French than they lost, the Italians have to get at least 3 buildings from the top quartrant of the map. Moving the defensive line to the north hold things together but left the Italians with 7 buildings. That is of course not a huge issue if we had OBA, but we drew 2 “Reds” early in the game!
Holding the hill in the middle of the map longer will leave the defensive line on the top of the map and around the buildings near the church thinner. A more spread out set of defenders will also make it harder to keep the Italians from winning in CVPs. Ah well, perhaps that’s the way it would have to be!
- DB132 One Last Victory, Axis 3
- FrF2 Maczek Fire Brigade, Finished
- 4 The Commissor’s House, On Hold
- 42 Point of No Return, Axis 3
- 145 Shanghai in Flames
- 3 Czerniakow Bridgehead
Currently setting up for
- FT225 Blue Hell at P.A. Abries
- 14 Silence that Gun
- FrF3 The Swedish Voluntary Corps
Note : I keep about 10 to 12 scenarios & CGs running at the same time. While I play 3 of them in weekly live VASL sessions, the rest of them are PBeM. About half of my games are CGs (some playtest CGs) and the rest scenarios. I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.
- DB132 One Last Victory, Axis 3
- FrF2 Maczek Fire Brigade, Axis 4
- 4 The Commissor’s House, Axis 4
- 42 Point of No Return, Axis 3
- TOT23 This Close to the Sharp End, Done
- BFP18 Necklace of Pearls, Done
- OB9 First Crack at Hellzapoppin’ Ridge, Done