FrF2 Maczek Fire Brigade

This is September 4 1939, Poland.  The Poles rushed the Maczek brigade to plug gaps in the defense.  The Germans win this scenario by taking 12 buildings in 5.5 turns.

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Here are some of the AFVs involved by the way (from the wonderful site – Tanks Encyclopedia) :

Polish

Vickers Ejw(b)

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The Ejw(b) is armed with a 47* (TK8) and a FP6 CMG.  AF2/1.

Vickers Edw(b)

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The Edw(b) has twin turrets (6×2*), each with a wz.30 7.92 MG which can be fired independently of each other.  AF 2/1.

TKS

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The TKS is armed with a FP2 BMG and the TKS(L) with a 20L  (TK6).  AF 1/0.

German

Pz IIA

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The Pz IIA was the main battle tank in Poland, spotting a 20L (TK 6 IFE 4) and a FP5 CMG.  AF 1/1.

Pz IB

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The Pz IB has a FP6 CMG that does 2 TK DRs per hit.  AF 1/1.

PSW 222

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The PSW 222 is an OT armored car with 33MP.  It has a 20L (TK 6 IFE 4) and a FP6 CMG.  AF 1/1.

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1 Fighting Withdrawal

I finally get to play one of the most oft played ASL classic, the first scenario in Beyond Valor: 1 Fighting Withdrawal.  I see almost 600 games reported on ROAR!

I got the Finns and my new-ish opponent got the Russians and the balance – ie the Russians do NOT suffer from ammo shortage.  The Finns need to exit more VPs than the Russians in 7 turns!

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BFP17 Seize that Crossroad

The designer of this scenario is George Kelln of Lone Canuck fame.  This time the Americans need to rush to secure a crossroad (big red circle) from the Panzer Lehr division in 7.5 turns.

As the 8th Regiment of the US 4th Divison, my considerations are :

  • As ever, I am in a tight race against the clock.  Even though my route might be a too oblivious I am going to try to avoid crossing too many Bocages.
  • Having said that with 2 dug-in Panthers (which turns from a large target to a small HD target) plus 2 HMGs with 2 “minus 1” leaders.   out there I can’t be avoiding so much Bocage that I will be moving in the clear.
  • Most of the Germans have better morale than mine, although I have more leaders (not more “minus’s”) and 50% more manpower.
  • I should put the mortar platoon on the only high ground I have as overwatch to interdict any lateral movements, although they can easily be attacked by the forward positioned Germans.
  • 1 pair of Culin cutters pretty much means I will be digging one path.
  • I don’t know what effect the opening bombardment will have but I need to rush as much as the board I can.  Hopefully we can make contact before the Germans recover.  The tanks won’t be available til Turn 5, so we will be legging it.

Let’s see if all this works out.

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Recently updated AARs, Jan 19 2019

Ongoing

Starting up

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

Point Blank! NorCal’s & SVASL’s Newsletter is here. Yes – THE set.

screenshot 2019-01-19 at 14.15.46

Gents, Witchbottles made his set of “Point Blank!” available!

In here, you will find gems like :

  • ASL rules for Vietnam
  • Discussions on the “reverse slope defense” in Red Barricades
  • Indepth study of the Waffen SS
  • A look at Edson’s Ridge (Operation Watchtower)
  • Attacking on a Timeline: Planning an Assault
  • A SASL CG involving “Tiger Ace” Otto Carius
  • A review of the excellent (and free) Provence Pack
  • Defending at Night
  • Scenario Analysis & AARs

.. and obviously much much more!!

Get the set here : https://www.dropbox.com/sh/kuvhe53eqjxn1ua/AADjM4622xPieSCzcBRW5zTaa?dl=0