Advanced Squad Leader scenario OB9 First Crack at Hellzapoppin’ Ridge
Bougainville! The 3rd Marines need to control more Level 4 hexes than the Japanese and wrestle the 2 guns away.




Bougainville! The 3rd Marines need to control more Level 4 hexes than the Japanese and wrestle the 2 guns away.




Ongoing
I finally get to play a scenario from the famous Time On Target 2: The Sharp End pack!



I got tired of having to look for the proper number on a d30 dice to track my MP usage everytime my opponent announces “I am shooting.”, only to have the d30 roll lazily away in the mist of the action.
So here we have the Tanker Coin, a much easier way to track MP usage:
Tanker Coins are selling for USD10+Postage, which I don’t imagine to be too much no matter where you are.
To buy one, send me an email at hongkongwargamer-at-speedpost-dot-net with your address & PayPal email and I will invoice you. It’s that simple!
Thanks
May 14 2019 Update : I expect to see the next batch of Tanker Coins mid June at the latest. It will probably be the last batch I will sell at USD10 each. There’s already an order list, please contact me if you want yours!
Next one up in our Bocagefest (BFP Operation Cobra) is another one by George Kelln. The Americans were still trying to breakout of the neverending Normandy bocages. This time they need to clear a road from the north to the south in 7.5 turns. The difference here from the last scenario is that there are now 3 Panthers and they are mobile (*shudder*). Oh, there’s also this big 81mm ROF3 mortar that, my opponent gleefully reminded me, can be dismantled and loaded onto a Panther. Sure enough, the mortar scored a critical hit firing through the trees at a Sherman moving behind a Bocage!
.. and the world went quiet for a moment as it rolled slowly to a stop.








This is it!! The last of 4 Assault Periods in the “Sand & Blood” CG. All Marines have landed. The Americans win by controlling all land hexes on both islands (IJA has to surface to get land hexes) and not losing more CVPs than the IJA.


So I (as the USMC) lost the equivalence of the entire IJA OB in CVPs. That makes it impossible for me to fulfil the 2 fold Victory Conditions : to hold all land (aboveground) hexes and to not lose more CVPs than the IJA.
I believe landing the first wave on the south part of Gavutu (bottom island) behind the hill was a good decision. Landing all the remaining groups in Assault Period 3 was a good decision as well because that effectively overwhelmed the defenders with targets. I was lucky in that we took out the 2 x AA guns on Gaomi early. That took out the guns from behind our backs as we attacked Tanambogo.
I would have used my fighter bombers more effectively though, to hit the island early as the landing crafts were approaching. Sighting on units that broke from NOBA would have brought more devastation. Oh, DCs are precious. Sinking a few boatloads of DCs in the first Assault Periods resulted in a lot of Close Combats and manpower wasted to guard IJA exit point.
This is a great little CG. I learned a ton about ASL seaborne assault.
Here’s the whole series:
Ongoing
Starting up
We have Brazilians in Northern Italy, April 26 1945. They are to capture 5 out of the 8 buildings on the map in 6.5 turns. The map has the buildings split up, 4 to each side. The Germans have 3 Italian AB41. The Brazilians have these really nice M8 Greyhounds as well as 3 Shermans, one sporting a 105mm howitzer.
Your pretty common M4A1.

M4A1 ..from the Tank Encyclopedia http://www.tanks-encyclopedia.com/ww2/US/M4_Sherman.php
M4 with a 105mm Howitzer!! This thing has S7, WP9 & sM8! Should be able keep them smoked for a little while.
Fine, it’s OT and not the most well suited in an urban environment. However, this sweet little car has Cannister shot (C7) aside from FP8 from its CMG & AAMG. Its 36 MPs & urban pave roads yells “go anywhere shoot anything”.

M8 Greyhound from the Tank Encyclopedia http://www.tanks-encyclopedia.com/ww2/US/M8_Greyhound.php






November 9 1942, Germans at the Barricady noticed a nice red house. They pulled up some fresh pioneers and told them to go mess with it.
What follows is one of most beautifully crafted, and an oft played ASL scenario (150:147 G:R).
(Typo Russian Turn 3)



DBP3 takes us back to Dien Bien Phu again! The French Legionnaires, the Algerians & 2 Chaffees start with 3 trench networks on the right and need to take 3 more in 7 turns. Heavy Rain’s in effect and so is Mud. The going’s slow and the malf numbers are low.
Planning
Playing


Mostly Stories about American Marines
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History and Hardware of Warfare
ASL & The Path To Redemption
Comprehensive Resource for Advanced Squad Leader
Washington DC Area Advanced Squad Leader Game Club
Blogging Advanced Squad Leader AAR After Action Reports since 2013
Blogging Advanced Squad Leader AAR After Action Reports since 2013
Blogging Advanced Squad Leader AAR After Action Reports since 2013
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Blogging Advanced Squad Leader AAR After Action Reports since 2013
Blogging Advanced Squad Leader AAR After Action Reports since 2013
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"A15.1 The cauldron of battle, which destroyed so many units that failed the test of arms, could also forge better soldiers and/or acts of desperation borne of heroism or despair."
An ASL Tournament held in West Dover, VT October 29-November 1, 2026