ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

Victory Conditions

This was 1938 in Tai’erzhuang.  The Chinese 31st Division looked to evict all Good Order IJA MMCs from the factory the Japanese used to prepare IJA remains for their return to Japan in 8 turns.  The Chinese had a 100+mm OBA and a 37 fighter bomber.  There’s a Mild Breeze from the top left but we couldn’t get any smoke going anyway. 

After Action Report

The IJA had second floor positions in which they could place their heavy weapons.  The Chinese thought of moving the bulk of their forces via the right of the mid line but the rowhouses were a nightmare to attack through vertically.   Moving through to the buildings on the far right and coming back in the middle was viable but that seemed a long way off.  There were a couple of third floor position for the overwatch but they were too far away for Chinese guns.  If we put them forward in the couple of second floor positions left of the mid line we would need to protect them from the IJA on the left flank.  So we decided to move the bulk of the forces left to the mid line together with the heavy weapons.  As it happened, the Chinese front was too narrow for the Chinese to make the mass of their numbers felt.  The Open Ground in the middle of the board to the left of the crematorium proved risky for the attackers as well.  

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

Anyway, the Chinese heavy weapon squads sprinted forward.  The pair of Chinese tankettes were useless in the city as gun platforms so they were used as cover on those open streets.  The scout car had better guns but they were open topped and were therefore used in hit & runs and as a possible smoke platform.  The one good option my opponent pointed out was to position the scout car on the hill to the bottom right to harass reinforcements trying to push back into the crematorium.  An IJA MMG opened up and promptly malfunctioned.  Spotted mortars took shots at us as well.  The thing to do was to get more of the key IJA weapons to fire and to show themselves to the OBA and the incoming fighter bomber.  

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

The heavy weapons teams sprinted upstairs and the tankettes were on the street for the Chinese troops to dash across.  Exposed or not, we constantly pushed everyone forward and threaten to bypass retreating IJA squads.  The more IJA units appear to shoot, the more targets the OBA/FB would had.  Given that, the IJA on the right started moving back towards the library. What I needed to a better job at was to constantly organise threaten Human Wave threats.  Having said that, I have never been able to execute a mid game HW!!

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

Come Hell or High Water, the Chinese troops kept pushing forward relentlessly.  The IJA got a HMG team outside the crematorium as AA cover for their incoming AFVs.  The IJA on the right flank were frustratingly successful in making their way towards the crematorium.  The Chinese laid an OBA squarely on the IJA MMG commanding the middle of the board (huge surprise), although that was the first and the last of the Chinese OBA.  The IJA mortar far off also took potshots at anyone who’s not careful enough about LOS.  I didn’t want to waste the fight bomber flying against their AA cover (after their AFVs).  However, the presence of the plane suppressed liberal IJA movement.  

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

My patience with the fighter bomber paid off.  The Chinese overwatch positions took out the AA HMG and the bomber swooped in!  The bomb landed squarely on the biggest IJA tank on the board and lit it up.  The bulk of the Chinese pushed through left of the mid line, we were undoubtedly behind schedule and we had to divert troops to meet the IJA reinforcement coming in from the left.  

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

The IJA stunned one of our tankettes and it retreated off the field.  Our front was too narrow and was pretty well plugged by the IJA defenders.  We triggered a HW in a “Do or Die” quest to bust into the crematorium!!  I have to admit, a lot of the IJA shots went wide.  The remaining Chinese tankette helped out some of the chaps with an Armored Assault.  We couldn’t get distracted by the incoming IJA from the left, we pushed most of the folks towards the crematorium and a few guys remained to keep the IJA off.  I had the expensive German scout car in position on the left to help fend them off but it’s MGs promptly malfunctioned!  

(Personal first : mid game Human Wave!  A Chinese one no less!)

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

We could have fired off a couple of Dare Death charges as well but it appeared the coast was clear for the rest of the Chinese soldiers.  We moved them in as close as possible.   The flamethrower team took advantage of the commotion to walk right up to an IJA tank and lit it up.  With two movement phrases to go, I had serious concerns that we wouldn’t be able to get to all corners of the crematorium.  The internal walls funnelled our troops to where they were plugged up.  

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

The IJA on the left flank had a chain of units lined up, ready for a Banzai Charge back into the crematorium!  Good thing our overwatch positions separated the IJA leader with the rest of the boys.  The IJA MMG tried to go high but was pinned by heavy weapons fire as well.  The remaining IJA tank crashed into the building but was shot by an LMG near by!  I was mulling about the internal walls when my opponent pointed out my DCs near by.  The folks went “Oh yeah!!”, ran into the crematorium and placed the DC.  All the LMG teams went in (LMGs can fire through breached walls at “full power”).  Other Chinese rounded the bottom of the building and got to the bottom left corner as well.  All that’s helped by the sniper breaking the IJA spotter team, although breaking one of the remaining IJA units inside the crematorium would have been better!

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

Wall breached, IJA units shot or killed in close combat!!  We had the crematorium!!  Now to lined up a reception for the inevitable IJA counterattack!  

ITR11 Cremation Station After Action Report (AAR) Advanced Squad Leader scenario

The IJA was caught in a web of fire.  I am frankly surprised that both overwatch positions were still operational (the HMG took a quick break).  None of the IJA units reached the crematorium.  The game ended as epically as it started.  

CH97 Final Crisis at Blackpool – Advanced Squad Leader AAR

CH97 Final Crisis at Blackpool – Advanced Squad Leader AAR

Scenario Background

It’s 24 May 1944 near Namkwin, Burma.  “Blackpool” was the hill in the scenario that served as a blocking position against the Japanese.  The 111th Indian Infantry Brigade constructed an airfield against it.  However on this day in the Monsoon rain, the IJA cut inside the perimeters of Blackpool.  Elements of the King’s Own Royal Regiment, the King’s Scottish Rifles and the 3/9th Gurkha Rifles mounted a counterattack in the torturous terrain, dense jungle and heavy rain.

Physical Map of NamkwinPhysical Location Map of Namkwin
Physical Location Map of Namkwin
Physical Map of Namkwin

Victory Conditions & Tactical Considerations

The IJA wins at game end if they have Good Order units who can lay down >= 4FP on the Flooded Pool you can see on the top right of the game map.

IJA 01The IJA starts in two groups.  The first group of 6 squads setup in the airfield (no Smoke in the rain) in the face of a 75* Artillery, a murderous Bofors AA (IFE 8 ROF 2) and a leader who can make it rain 70mm OBA.  The second group of 9 squads setup on the east side (lower side on the map) of the hill.  To counter that group, the King’s Own Royal Regiment and the King’s Own Scottish Rifles setup on the hill top.  A group of Gurkhas setup within 3 hexes of the Flooded Pool.

The IJAs in the airfield have a short trip over Open Ground, barely protected by the falling rain drops.  So I had them spread out as much as possible.  The biggest task was to guess at where those ordnance were.  Their task was to not have British ordnance shooting at the back of the group of IJAs making their way up the hill.  The group of IJAs on the hill had a tough time ahead of them still.  Going up the hill is 5MF per hex.  Unless they were with a leader, that would make them go CX, which of course prevents them from Advancing further.  Of course, if they managed to go 1 hex per turn they would theoretically make it to the Bamboo on the west (top) side of the hill.  (Note: going downhill is 3MF, but there are Abrupt Elevation Changes which takes 5MF.)

On the other hand, there were concealed Scotsmen on the top of the hill and Gurkhas moving up the path.  Being CX’d wasn’t the best thing to do, considering concealed Scotsmen would get -1 vs 0 on the CX’d IJA’s on Ambush rolls (+1 for non first line troops).  Concealed Gurkhas would do -2. (Assuming the CX’d IJA would get advanced on.).

I thought about having a band of IJA making an end run around the hill long the path on the left, but they won’t come into play until Turn 3 or after.  I set that aside as an option.

Advanced Squad Leader AAR

CH97 Final Crisis at Blackpool After Action Report (AAR) Advanced Squad Leader scenario

The Bofors went on a rate tear and wiped out half the IJAs (and their 8-0) down at the airfield.  As a matter of fact, it tore up folks on one side, turned CA and continued to tore up folks on the other side!  Their 7-0 got so emboldened that he ran out with his radio to get a better view of the IJAs going up the hill.  The 75* ART came out on the left and shot at the IJA coming down the field.  That prompted one of the squads from the hill to come down behind to help kill the crew.  We killed the gun as well so as not to have a gun shoot us in the back later.  The folks on the hill started to head up the path on the left, pushing some of the concealed enemies to respond.  We hoped to get into the jungle before the Indian units in the airfield free themselves up.

CH97 Final Crisis at Blackpool After Action Report (AAR) Advanced Squad Leader scenario

The Gurkhas went up the west side of the hill path and really started shooting the IJA up with their heavy inherent firepower (12 pointblank!), HMG & MMG.  Heavy Rain started which gave an addition +1 to the Dense Jungle’s +2 but the IJA forces kept shedding away.  The Scotsmen on the left came into contact with IJA units and gave the CX’d IJA units an excuse to Banzai up another level!  We needed to hit the Scotsmen on the flank quickly before our troops melt away like ice cream.  Down in the field, we decided against making an end run around the hill but instead, move to tie down the Indian assets in the airfield.  The Brit with the radio went into the Jungle after an IJA brokie, so we went after him and send a squad after the Bofors, which decided to move into the airfield for a better shot up the hill.

CH97 Final Crisis at Blackpool After Action Report (AAR) Advanced Squad Leader scenario

It’s Turn 4 and we were getting shot up at every fire phase.  This could not be allowed to continue!!  The Commonwealth troops were in contact still, so we triggered off 2 Banzai’s to propel IJA forces up the hill.  The Commonwealth line was still holding.  Three more MPh’s to go and their HMG/ MMG teams were still intact.

Down at the airfield we caught and killed the radio guy (no OBA!), meanwhile the Bofors moved further into the airfield.

CH97 Final Crisis at Blackpool After Action Report (AAR) Advanced Squad Leader scenario
The Commonwealth forces got smart and studiously avoided contact with our folks, so as not to trigger off more Banzais.  At this point, I was pretty sure the defenders had more people than we do.  We kept their brokie stacks under pressure but continuing to bash ourselves up against the Gurkha wall didn’t seem viable at this point.  Things were not going well, the Indian troops even ambushed and killed our mortar team and stole our toys – the NERVE!  Our folks at the airfield rushed up the hill in a bid to keep some of the Commonwealth forces on the airfield (east) side of the hill.

We realised however, that we didn’t have to get up close.  We could bring our MMG/ LMG to the right side down the road and hit that pond (Flooded, hence at Level 0) with 4FP from a distance!  (Credit goes to my opponent.  We have been playing regularly for years.  He’s the smart one.)

At this point, I told the scenario designer – Joe Leoce – that the IJA’s getting wiped out and that the Gurkha HMG & MMG were still there.  He answered “you know where they are”.

CH97 Final Crisis at Blackpool After Action Report (AAR) Advanced Squad Leader scenario

We started to slide towards the left with our 2 leaders escorting our MMG & LMG squads.  Other full squads piled in as well but half squads stayed on the ridge (abrupt elevation in a lot of places) to screen the Commonwealth off.  We maintained a continuous line so as to threaten a massive Banzai.  Some of the enemy forces filed down the hill path, looking to shoot us down on the road no doubts.  We stripe but not break so we should be okay but hey, that’s what half of the dead on the airfield thought.

CH97 Final Crisis at Blackpool After Action Report (AAR) Advanced Squad Leader scenario

We moved onto the road with our 2 leaders.  The Gurkhas opened fire in their last Prep while our folks closed their eyes and cringed!!  They wounded the 9-1 and striped the crew but the MMG remained operational.  With 10 FP on the pool, the Commonwealth conceded.

How is this scenario interesting?

We got tired just thinking of the 4 level hill, the Dense Jungle and the Heavy Rain!!  Both sides battled the terrain as much as each other.  As unforgiving as the terrain was, once you are committed to one course of action, there’s hardly any turning back.  Sure, playing against the IJA can be nerve wrecking but so’s the IJA player’s need to manage his rate of attrition as the turns roll by.  Putting the Gurkhas on the field also give the IJA something to be scared about.  I think this scenario showcases the best elements in the ASL PTO experience.  The IJA 28 vs Brit 25 scoring on ROAR suggests I am not alone.

This is a great scenario done by a talented designer no doubt: Joe Leoce.  I met Joe back in 2014 when I dropped by the Albany tournament for a day.  He took such great care of me that it shaped how I feel about the whole global ASL community to this day.  Here’s a video I cut from that beautiful day:

Advanced Squad Leader scenario DB131 Thorn in the Side (AAR)

Advanced Squad Leader scenario DB131 Thorn in the Side (AAR)

Scenario Background

A buddy and I continue to play the excellent series of “Dispatches from the Bunker” scenarios backwards.  After DB132 One Last Victory, we were on DB131 A Thorn in the Side.  This scenario puts us in February 1 1944 Kangaw Burma.  The No 1 Commando “Royal Marines” took a hill (Hill 170) that oversaw a vital road junction in the path of Japanese retreat.  The Japanese found that unacceptable.

The first map is from Combined Operations and the photo of the “salamander badge” of the 1 Commando is from Commando Veterans Archive.

Victory Conditions & Tactical Considerations

So here we have a 4.5 turn scenario in which the Japanese wins at the end of any Player Turn if all British AFV are eliminated/ recalled/ not on level 3 hill hexes.  It’s never good to meet the IJA in close quarters.  I hope to take advantage of distance, higher firepower and all the leader mods.  It would be hard to keep the IJA off my tanks for 5 IJA Movement Phases.  I thought about this and I realized there’s a clue in the Victory Conditions.  I had 3 AFV’s and AFV’s can move.  The Victory Conditions say “If ALL British AFVs .. not in Level 3 hill hexes.”  There are 3 Level 3 hill tops on the map.  I could start on one side, delay the IJA for as long as I could and move the tanks to the other level 3 hexes.  I would be fine as along as 1 of the 3 Shermans stayed on level 3 at any given time!

So that was my plan.

After Action Report

Advanced Squad Leader scenario DB131 Thorn on the Side (AAR)

The IJA moved up to my positions from the south (bottom of the map).  Most of them succeeded in keeping their Concealment but we weren’t shy about opening fire.  We were not going to find out whether we could survive IJA ambushes even though we were Stealthy.  We simply didn’t have the numbers to swap them bodies for bodies.  The time to reduce the IJA was now!  We were mindful about keeping rout paths open but that wouldn’t last as the IJA close in.  We also made sure that we keep HS’s between our main forces and the IJA.  We didn’t want our main force caught in a Banzai or even in a friendly HtH.  The idea here was to block them, to induce MC’s and to waste their time.

Advanced Squad Leader scenario DB131 Thorn in the Side (AAR)

Post Allied MPh, Turn 3 (of 4.5), the British got a line of HS’s blocking off the IJA from their foxholes (FH).  HtH’ing these guys would take one of the 2 Movement phases they had left.  The AFV’s moved to the “3rd” Level 3 hill top to the North.  Some infantry went as well as the last line of defense.  The 2 Level Jungle helped here as you need to see a target to initiate a Tank Hunter Hero or a Banzai.  Our 10-2 ran off successfully but we had issues moving the MMG squad out of their FHs.  The squad broke under IJA fire but a Hero came by to pick up the MMG.  We figured we could do a Minimum Move and pass it to some friendies nearby (but we were wrong, as per A4.134 we need to have at least 1 MF to do a Minimum Move, best we can do was to send a HS back in and hand the toy over during the Rally Phase).  Those guys were also looking to CC the Wounded IJA 8+1 nearby since he couldn’t vol break.

The IJA conceded.

How’s this Scenario Interesting?

It’s interesting when I remembered Guderian insisting that an AFV’s engine is as much a weapon as its guns.  This scenario a delightful “return” to the PTO for me.  It takes discipline to minimize CC contact with the IJA in the Jungle.  More to screen off Banzai attacks, to keep my distance and to shoot to get MC’s.  This is a very tight design: terrific troops on both sides, tight mapboard and a tigher 4.5 turns.  This definitely reminds me why PTO is my first love.

We are on to the next: DB130 Tigers and Flames!

BFP Corregidor: The Rock, a photo essay

 

Gavutu-Tanambogo CG, 3rd Assault Period

Instead of using one regiment in this Assault Period and the remaining regiment the last, I decided to go all in and land all the remaining forces in Assault Period 3.  At least the IJA won’t be able to focus their fire on either one.  Will it work?  (Losing all those demo charges in Assault Period 1 continues to hurt us .. )

img_3531

Here’s the whole series:

(Sand & Blood CG is an Advanced Squad Leader campaign about Gavutu-Tanambogo that comes with MMP Rising Sun)

Unwrapping Winter Offensive Bonus Pack #7

BPF30 Melee Near The Coast AAR – the superior mobility of the IJA

The time was 25 August 1937.  This was the second time the IJA attacked Shanghai.  The IJA Shanghai Expeditionary Forced landed troops around Liuhe (浏河), Wusong (吳淞) and Chuanshakou (川沙口) as a diversionary to draw GMT troops away from Shanghai.  This scenario depicts an engagement where the IJA troops pushed rapidly inland to encircle Shanghai.

This was a 7 turn scenario in which the IJA needed to control 10 or more buildings at the end.  The GMT (Chinese) had 13 first liners, 1 MMG and 1 LMG led by an 8-1 and an 8-0.  They were reinforced by 4 elite squads with 2 other leaders on Turn 4.  The IJA started with 13 first liners led by 3 leaders.  They were reinforced by a platoon of elite squads plus another leader on Turn 3.

There was an eastern approach for the IJA (top of the map).  That approach led through jungles paths and onto a hill before a group of target buildings.  There was also a western approach where the IJA had to navigate across a shallow stream and fight their way out of a depression.  I guessed the eastern approach would be guarded heavier as the trek was slightly easier and targets richer.

I deployed with 60% of the IJA troops on the east side and 40% on the west with 2 squads HIP’d.  Hopefully that would cause the GMT to lean a little towards the east.

IMG_1089

Chinese Turn 1: Calamity hit the attackers almost immediately.  An observant GMT sniper seek out the highest ranking (10-0) IJA officer amidst a concealed stack and put a round through his head.

Not that it bothered the troops too much, they stayed out of sight a little and continued moving on.

IMG_1090

Chinese Turn 2: As the IJA approached the Chinese forces, an IJA HS was indignant that these brothers of the Greater Asia Co-prosperity Sphere shot at them.  They went berserk but their target GMT squad routed away.  A concealed GMT squad then moved in but failed to ambush the fuming mad IJA berserkers.

IMG_1091

IJA Turn 3 : The IJA decided to Banzai through the bottleneck on the left flank around the lake.  They almost immediately ran into a dangerous “Banzai” trap – a previously concealed stack of high fire power GMT that killed the led Banzai troops and threaten to suck in more.  Good thing I was able to avoid having an IJA leader sucked into that hex.

IMG_1092IJA Turn 3 still : The IJA on the right flank begin the second Banzai to motor across the shallow stream!

IMG_1093

IJA Turn 4 : The turn would see the right flank of the IJA banzai the rest of their troops over the shallow stream.

IMG_1094

IJA Turn 4 still: The left flank answered with a Banzai to the center of the board and not directly up the hill itself.  This was where I channelled my inner IJA and looked to infiltrate!

IMG_1095

IJA Turn 5 (errata – picture is wrong): The right flank banzai’d over the hill and looked to encircle the GMT defenders.  Unfortunately it didn’t quite work out.  Always an issue banzai’ing in the open.

On the otherhand, the left flank got up (and around) the hill and encircled the defenders there.

IMG_1096

Chinese Turn 6 (errata -picture is wrong) : Quick as you might think the IJAs were, I began to run out of time. I shift the IJA troops from the right to the left in preparation for the final push.

But look – the GMT ran a couple of squads and a leader around the IJA right flank and threatened to reclaim the buildings again!

IMG_1097

IJA Turn 7 (errata again!) : The IJA did a massive Banzai charge on the left flank into the cluster of target buildings behind the bamboo forest.  GMT troops in the jungle to the west put up a ferocious volume of fire! The IJA couldn’t get into all of those buildings (missed 1, IJA pinned).

IMG_1098

The End : At the close of IJA Turn 7 – the IJA got 9 buildings but stood to lose a few more in the counter attack – plus looked to lose 2 to 3 more to the GMT troops reclaiming buildings to the north (left of board).

It was a great game played with Peter-James Palmer in Australia.