BFP17 Seize that Crossroad

The designer of this scenario is George Kelln of Lone Canuck fame.  This time the Americans need to rush to secure a crossroad (big red circle) from the Panzer Lehr division in 7.5 turns.

As the 8th Regiment of the US 4th Divison, my considerations are :

  • As ever, I am in a tight race against the clock.  Even though my route might be a too oblivious I am going to try to avoid crossing too many Bocages.
  • Having said that with 2 dug-in Panthers (which turns from a large target to a small HD target) plus 2 HMGs with 2 “minus 1” leaders.   out there I can’t be avoiding so much Bocage that I will be moving in the clear.
  • Most of the Germans have better morale than mine, although I have more leaders (not more “minus’s”) and 50% more manpower.
  • I should put the mortar platoon on the only high ground I have as overwatch to interdict any lateral movements, although they can easily be attacked by the forward positioned Germans.
  • 1 pair of Culin cutters pretty much means I will be digging one path.
  • I don’t know what effect the opening bombardment will have but I need to rush as much as the board I can.  Hopefully we can make contact before the Germans recover.  The tanks won’t be available til Turn 5, so we will be legging it.

Let’s see if all this works out.

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Recently updated AARs, Jan 19 2019

Ongoing

Starting up

Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

Point Blank! NorCal’s & SVASL’s Newsletter is here. Yes – THE set.

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Gents, Witchbottles made his set of “Point Blank!” available!

In here, you will find gems like :

  • ASL rules for Vietnam
  • Discussions on the “reverse slope defense” in Red Barricades
  • Indepth study of the Waffen SS
  • A look at Edson’s Ridge (Operation Watchtower)
  • Attacking on a Timeline: Planning an Assault
  • A SASL CG involving “Tiger Ace” Otto Carius
  • A review of the excellent (and free) Provence Pack
  • Defending at Night
  • Scenario Analysis & AARs

.. and obviously much much more!!

Get the set here : https://www.dropbox.com/sh/kuvhe53eqjxn1ua/AADjM4622xPieSCzcBRW5zTaa?dl=0

 

BFP Corregidor: The Rock, a photo essay

 

Six guys in a Steeple against the World!! (DB132 One Last Victory)

This is a particularly interesting Advanced Squad Leader (ASL) scenario.  As the SS, having Assault Fire should tip you off to the fact that they should move as fast as possible in spite of heavy American firepower. At one point I had broken SS all over the board but we recovered and got to the last turn barely “on time” for the jump off!

The last turn was classic ASL: keep in mind I needed to get 2 of the 3 key buildings.

A Hero placed a DC in of the VC buildings.  That thing blew up with a original KIA and rubbled the building!  (YEAAAHHH)  The Americans had a 9-X Leader and a couple of squads on the Ground floor. It was bad.

I got my FT HS within 2 hexes of another one of the VC buildings, while under Concealment no less!  This HS X’d out the FT on the first shot!  These guys hadn’t done a thing all game and X’d out the FT on the only shot they got!!

The rest of the SS’s Advanced Fire was ineffective apart from pinning a couple of squads.

I had to win one of two CC’s to win the game.  In the first one,  the SS ambushed the Americans but boxcarred the roll.  Okay, I need to win one of one CCs .. then I realized I had a problem.

I had 2 SS squads at the bottom of the church where a pinned HS and an 8-0 got holed up in the Steeple.  Normally, this would have been the easiest CC to do.

But it’s a Steeple.

My 2 SS squad had to take a +3 overstacking penalty going in, so it’s a 3:1 or 8 +3, needing to roll a 5 (or really a 4).

I rolled an 8.

Notes:

  • Read the VC carefully: the German player needs at least 12 building which includes 1 of 3 buildings around hex D2 (in the back) and 2 of 3 stone buildings around hex J4.
  • Part of the German OB are reinforcements that will show up between Turn 1 to Turn 3.  They are good for keeping the Americans in place and also to grab a building around hex D2 in the back.
  • Keep in mind that the Germans have Winter Camouflage amidst Ground Snow .. ie if needed, they can Advance into Open Ground without losing Concealment (against ridiculous US firepower).
  • We completely forgot about SSR#5 Interrogation
  • That Steeple (J4) is useful in that it keeps an oversized contingent of SS from piling in.  The SS best focus on the other 2 stone buildings around hex J4.

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Next in the countdown: DB131 A Thorn in the Side!

Recently updated AARs, Jan 2 2019

Ongoing

Starting up

  • DB002 Sochaczew
  • DB132 One Last Victory
  • FrF2 Maczek Fire Brigade
Note : I keep about 10 to 12 scenarios & CGs running at the same time.  While I play 4 of them in weekly live VASL sessions, the rest of them are PBeM.  About half of my games are CGs (some playtest CGs) and the rest scenarios.  I update my AARs as the games roll along and so this is a notice to my readers of AAR updates and completions.

Le Franc Tireur 14, a Photo Essay

The Last Wargame Store in Town

Screenshot_2018-12-29 戰棋類現貨Today I was first in line at the closing sale of the last wargame store in HK.

They were selling big box games for $13, medium for $6.5 and small packs for $3.

Boy, once everyone rushed into the warehouse there was hardly room to turn. I had a look at their remaining inventory online last night and was looking for C3i 18 (Dragon’s Jaw), GMT Ran and perhaps Compass Games’ Warstorm series.

I unfortunately (or fortunately), I couldn’t find any wargames. They were all pretty board games (Catan, Star Wars). There were folks who dragged in huge bags and started stuffing them the second they made it through the door.

I am glad to report that no ASL games had to suffer such undignified ends. As a matter of fact I didn’t see any wargames, no MMP, no GMT, no Compass Games.

Perhaps they should have stocked more wargames?

Too bad eitherway as this is the last wargame store in HK, serving both China & Taiwan as well.  They were getting me ASL modules at a discount to MMP’s retail prices plus only $5.50 for delivery.  What are we to do next?

(I think they will continue to sell whatever’s left on one of China’s e-commerce platforms).

 

BFP16 Snake Charmed

It’s July 25 1944, the 83th Infantry Division “Ohio”, tried to pushed through a bocage area held by a few SS squads and some REALLY good guns.  They are to push from the green dotted line to the red dotted line with 37VPs (minus German CVPs) in 7.5 turns.  The action came hot & heavy on Turn 1 where all German HIP units (apart from the Raketenwefer) were revealed and the “Ohio” lost 3 out of 8 AFVs .. IMG_3754